SETTING
SAIL
For
generation after generation, the name Sinbad has evoked images of
swashbuckling adventures on the high seas. Born more than a thousand
years ago in the ancient tales of The Arabian Nights, Sinbad has
come to the big screen before, most notably in Ray Harryhausen’s
cult classic stop-motion animated films. However, the state-of-the-art
tools of today’s traditional animation have allowed Sinbad
to be brought to the screen as never before in "Sinbad: Legend
of the Seven Seas."
Producer
Jeffrey Katzenberg offers, "Sinbad is one of those epic hero
characters we all grew up with, but his story has never been told
in animation, and the opportunity to do something fresh, with a
contemporary sensibility, was very exciting. Telling the Sinbad
tale also allowed us to create an incredibly breathtaking world
full of fantastic monsters. That’s the fun of animation—to
take an audience to places unlike anything they’ve ever seen
before."
To
craft the script, the filmmakers turned to a writer who was no stranger
to bringing epic heroes of the past to the screen: John Logan, the
writer of the Oscar®-winning Best Picture "Gladiator."
"After
the phenomenal success of ‘Gladiator,’ we thought, who
better to adapt the legend of Sinbad?," says Katzenberg. "John
set out to take this rich mythology and reinvent it in a way that
would make it a compelling story for a 21st-century audience, and
I think he really accomplished that for us."
Having
never worked on an animated film before, John Logan recalls that
he was intrigued by the story possibilities, but at the same time
admits, "I had no idea what to expect. Jeffrey Katzenberg—who,
by the way, is quite the con man—asked me if I would like
to write an animated movie. I said, ‘Well, I really don’t
know much about it.’ He assured me, ‘It’s really
fun; you’ll have a great time doing this,’ knowing full
well the ‘fun’ would take four years of my life,"
Logan laughs.
"But
I must say it was incredible fun," the writer continues. "I
grew up on those classic Sinbad movies with Ray Harryhausen’s
stop-motion animation monsters, and I have always loved pirate movies
with all that swashbuckling action. What guy doesn’t? So to
get to play in that realm for a while was really exciting. Animation
is also incredibly liberating because it gives a writer absolute
freedom to explore the most fantastical worlds. In live action,
there’s always a nagging thought in the back of my mind that
if I write that 10,000 soldiers come over the hill, somebody has
to cast them, somebody has to wardrobe them, somebody has to shoot
them, and there has to be a hill. But in animation, if I write that
a 100-foot sea monster rises from the waves and jumps over the ship,
I know it can happen."
Logan
also appreciated the level of teamwork that comes with working on
an animated film, saying, "I was the beneficiary of some incredible
talents because the act of writing ‘Sinbad’ was actually
one of collaboration with the producers, directors, animators, story
editors, artists, the voice talent… It was like electricity
in that room; wonderful things emerged as we all tried different
takes on the material."
Producer
Mireille Soria notes, "We started with the Sinbad legend and
then brought in different elements of mythology that we felt worked
with the story. There is action and romance, but at its core is
a tale of friendship based on the Greek fable of Damon and Pythius,
about one friend who is willing to sacrifice his life for the other."
Director
Patrick Gilmore expounds, "We cast a really wide net out to
different mythologies to find what we thought were the greatest
adventures and the coolest monsters to test our hero, but the thread
that runs through the story is a test of friendship. In our story,
Sinbad is reunited with his friend Proteus after having been estranged
for about 10 years. Yet, when Sinbad gets into trouble, Proteus
steps forward and puts his own life on the line for his old friend.
What will Sinbad—this thief who is used to having the freedom
to do anything he wants in life—do? Will he run for the horizon,
or will he risk his life for his friend?"
CAST
ON
Brad
Pitt gives voice to the title character of Sinbad, or, the actor
jokes, "as I like to call him, Sin-Brad." Pitt goes on
to describe his character as "a bit of a rogue. He lives a
life of adventure on the high seas. He finds a little treasure,
fights a few monsters…and he likes the girls."
Director
Tim Johnson states, "Casting Brad Pitt as Sinbad was a home
run for us. He’s funny, he’s charismatic, he’s
dashing, and with him at the helm of this character, we had a blast."
"He
fit the role of Sinbad to a T," Gilmore adds. "Brad is
charming and witty and fun to be around. He’s the sort of
guy you’d want to go on a road trip with, and that’s
what we wanted in Sinbad. Sinbad is smart, resourceful and physically
strong; he can get you out of any jam. But at the same time, he’s
got some growing up to do. Brad carried that off really well."
Jakob
Hjort Jensen, who served as the supervising animator for the character
of Sinbad, offers that Pitt gave him more than a vocal performance
with which to work. "Brad has specific body movements, and
he talks a lot with his hands. It was fun to watch him do lines
and observe things he’d do with his hands that I could maybe
use. I did little thumbnail sketches so I could remember his gestures
four or five months later when I was animating that particular scene."
Making
his first foray into animation, Pitt surprised even himself with
the physicality of recording the voice of Sinbad. "I really
got into it. I would get home and actually be sore. But even though
I wish I could take credit for it, I have to say that so much of
the character was in the hands of Jakob and the other animators.
I was blown away by the detail they can put into a facial expression
and the dynamics of the movement. What they can do with animation
these days is pretty remarkable."
"Animators
are a rare and talented breed," Johnson agrees. "When
an animator is watching a performance, he is not only listening
to the voice; he is looking for those key gestures that an actor
uses to sell a line and then makes them bigger. It’s a meticulous
and magical process. Jakob was able to incorporate ‘Bradisms’
that are central to who Brad is and make him so recognizable, so
even though Sinbad doesn’t look like Brad Pitt, boy does he
move like him."
Sinbad
and his crew have plundered their way across the seven seas, but
now Sinbad is going after the most powerful and priceless treasure
of all—the Book of Peace. Unfortunately for him, someone else
has her eye on the same prize: Eris, the mischievously evil goddess
of chaos, whose joy in life is to wreak havoc upon the world.
John
Logan remarks, "Any writer worth their salt is going to tell
you that the most fun character to write is always the villain.
Eris certainly was for me because you can never go over the top
with a goddess or a great villain, and when the villain is a goddess,
it’s just endless fun."
Michelle
Pfeiffer, who provides the voice of Eris, was eager to share in
the fun. "All they had to say was ‘the goddess of chaos,’
and I said ‘yes,’" she laughs. "I wasn’t
trying to create a villain; I wanted her to be playful. She just
relishes stirring up trouble to make things interesting and amusing
for herself…like her own reality TV. If it’s too peaceful,
it’s terribly boring to her. The whole thing starts out as
a game where she’s pretty sure what the end result will be
because she is convinced that man is weak. She’s just toying
with Sinbad, like a cat batting around a mouse."
Taking
her cue—and adding a reference to one of the actress’
most memorable roles—Gilmore states, "Eris is Catwoman
with a god complex. She is a combination of seduction and magic
and fun and games, and Michelle put that all together beautifully."
Katzenberg,
who had worked with Pfeiffer on DreamWorks’ first traditionally
animated feature, "The Prince of Egypt," notes, "I
don’t believe there is another actress in the world who could
mix all of those amazing characteristics together better than Michelle.
I also think the character of Eris was more challenging because
she was not rooted in any physical embodiment that an actor could
relate to. It became a collaborative process of discovering the
character along the way. Michelle didn’t just come in and
read the lines; she really helped invent the character."
Gilmore
reveals, "Very early on, we talked about Eris being a product
of her own thought, meaning that she could think about something
and become that thing, or think about moving someplace and she’s
instantly there. She morphs, she twists, she changes shapes…"
In
a remarkable showcase of what can be accomplished by traditional
animators, Eris’ constant shape-shifting was achieved entirely
with the tools of 2D animation. The supervising animator for Eris,
Dan Wagner, says that, in spite of the challenges it posed, "The
morphing was the most fun part of animating Eris. This was pure
animation. Once I got into the morphing, there were no model sheets
to follow and no boundaries. It was just having fun."
Wagner’s
approach to animating Eris became the equivalent of animating two
characters, as he treated her long, flowing hair as a separate entity.
"The hair was like a second character," Wagner attests.
"First I would animate Eris without her hair, and once that
was going pretty well, I’d add the hair on top. I wanted her
hair to have a kind of underwater feel to it. Her body would be
zipping around, but her hair might be doing its own thing. It showed
another dimension to her character, though it had to be secondary
because the focus should stay on her face."
Eris
not only represents the best of hand-drawn animation, but also how
far animation has come in the seamless blending of 2D, or traditional,
animation and 3D, or computer, animation. The character is decidedly
ethereal, constantly floating in space and never touching down on
what mere mortals call legs. To help give Eris that otherworldly
appearance, her face, body and hair were traditionally animated,
while the end of her body materializes in wisps of smoke that were
rendered in 3D animation.
Effects
supervisor Doug Ikeler explains, "Eris is a hand-drawn character,
but we wanted to integrate her into her environment, so we used
a package called Paint Effects to give her those 3D smoky trails.
It was difficult because 2D is flat—it’s drawn on a
piece of paper—while, by definition, 3D has depth, so the
character and the wisps of smoke that follow her are residing in
two different spaces. We cheated it to make it look like they exist
in the same realm, but as she touches down, the ensuing mist is
able to spread out and go back in space, so that part is full-on
3D."
When,
for reasons of his own, Sinbad decides not to steal the Book of
Peace, Eris takes matters into her own hands. Peace is the last
thing she wants, so she takes the book herself, framing Sinbad for
the crime in the process. Sinbad’s protestations of innocence
fall on deaf ears and he is condemned to death, but to everyone’s
shock, Prince Proteus intervenes on Sinbad’s behalf. Despite
all evidence to the contrary, Proteus trusts Sinbad to risk his
own life to find and return the precious book in time to save the
prince’s life.
"Proteus
is a man who takes his responsibilities very seriously," says
Tim Johnson. "He is the Prince of Syracuse, and when he is
faced with the greatest disaster the city has ever known—the
theft of the Book of Peace—he feels it is up to him to solve
the problem. He is the only one who believes in Sinbad’s innocence,
but he also knows that Sinbad is the only one who stands a chance
to recover the Book of Peace."
Johnson
adds that Proteus’ almost too-good-to-be-true nobility made
him a hard role to play, but casting Joseph Fiennes in the part
gave it just the right balance. "Proteus is so noble and true,
he could easily have come off as flat, but Joe did an amazing job.
He brought a dynamic to Proteus that conveys how he wrestles with
every decision. You understand that this is not a guy who immediately
and easily makes the noble choice. He is somebody who understands
how much sacrifice is sometimes involved in doing the right thing."
Joseph
Fiennes agrees that Proteus struggles with the duties of his position,
which must preclude his own love of adventure. "I can’t
help but feel that deep down, if Proteus didn’t have his royal
obligations, he would love to join Sinbad out on the high seas as
a pirate," he observes. "There is probably this yin and
yang within him—this urge to be everything that Sinbad is…everything
their boyhood friendship was based on. There is a great history
between these two; they have a wonderful relationship, built on
all the dynamics of being best friends at a young age. They spark
off each other, and while they can be very argumentative, you realize
that there is a great trust and a great love between them."
Proteus’
regal calling in life also influenced how supervising animator Rodolphe
Guenoden drew the character. "We had to differentiate between
how Sinbad and Proteus moved and expressed themselves," Guenoden
says. "Proteus was formally educated and trained from birth,
so he is very restrained and very proper. I had to pull back from
any spontaneous gestures or mannerisms, and make very precise and
articulate moves. That was the toughest job because, as an animator,
you want to do more, but with Proteus less is more. Joseph Fiennes
made my job easier because he is such an intense actor and very
classically trained, so the acting was already there. I just had
to follow the path."
Fiennes
counters that the inspiration for the character worked both ways.
"You are given such wonderful insight into the character through
the vision of the artists. This was my first venture into the territory
of animation, and I was wildly excited by the opportunity. The sheer
imagination that went into creating the world they were asking me
to step into… What actor could turn that down? The detail
of the craftsmanship was mind-boggling; it gave me goose bumps.
I have such respect for the people who draw these characters over
a period of years. It’s an extraordinary task."
As
it turns out, Proteus’ trust in Sinbad might have been misplaced.
However, his fiancée, Marina, the Ambassador of Thrace, has
no illusions about Sinbad, and her instincts pay off. Instead of
setting a course to Eris’ lair in Tartarus, Sinbad turns his
ship, The Chimera, towards Fiji for a permanent shore leave, unaware
that he has an uninvited guest aboard: Marina has stowed away and
has no intention of allowing Sinbad to desert her intended.
"Marina
is extremely strong-willed, which is very challenging to Sinbad,"
Gilmore says. "Sinbad considers himself the master of the seven
seas and is used to being in total control of everything on his
boat. All of the sudden, his world is turned upside down when he
is confronted by this headstrong woman who is unafraid to stand
up to him and is more than capable of going toe-to-toe with him.
It’s fun to watch these two tangle and see the sparks fly."
Catherine
Zeta-Jones, who provides the voice of Marina, agrees. "Marina
is feisty and very opinionated, so she and Sinbad are equals, while
coming from very different places. The banter between them was so
much fun to play because it was not your usual princess-meets-rogue
dialogue: Marina gives as good as she gets. They have a very funny
relationship because, in Sinbad’s mind, she’s not supposed
to say and do the things she actually says and does."
"Catherine
was the first voice talent cast for this picture and she just blew
us away with her performance," Johnson states. "We really
based the whole character, dialogue and design of Marina on being
fortunate enough to have Catherine in the role."
Zeta-Jones
says that her own upbringing helped her identify with her character,
noting, "I grew up in a family of boys and heard many times
about what girls can’t or shouldn’t be doing. But I
have always been a little feisty myself, and believed that girls
can do things just as well as boys, so I related very much to Marina.
I hope young girls and women of all ages enjoy Marina as much as
I enjoyed playing her. She’s bright and funny and honest and
strong…things I hope to instill in my own daughter."
Catherine’s
affinity for her role also benefited William Salazar, the supervising
animator for Marina. "Catherine’s voice really captures
Marina’s spirit and determination," Salazar says. "I
was inspired by her acting and used some of her movements and poses
to show Marina’s attitude."
Much
to Sinbad’s consternation, Marina quickly proves her mettle
and wins the favor of the crew, even earning the respect of Sinbad’s
loyal first mate Kale, voiced by Dennis Haysbert.
"Kale
is Sinbad’s first mate," Haysbert says. "He makes
sure the crew follows orders. If there were any kind of mutiny in
the air, I think one look from Kale would squelch it. But he has
multiple job descriptions: He is a warrior supreme with whom you
would want to go into battle; he is the friend Sinbad can count
on to watch his back; and he also acts as Sinbad’s conscience
to rein him in when he gets too ‘out there.’"
Brad
Pitt acknowledges, "Here is the problem. Sinbad’s got
a bit of an ego, and sometimes that ego gets in the way. So he has
Kale as his right-hand man to keep him on the straight and narrow."
"I
cannot say enough about what a delight it was to have Dennis in
the role of Kale," Patrick Gilmore comments. "When we
first started working on the story, Kale was sort of a yes man.
He did whatever Sinbad needed. Then Dennis came aboard and played
Kale as Sinbad’s conscience—that little voice that challenges
Sinbad to do the right thing, to do right by his friend Proteus,
as well as Marina. Dennis gave so much spirit, nobility and confidence
to the character that Kale’s role was actually expanded. There
were whole scenes written for Kale based on what Dennis brought
to the part."
As
the character evolved, the filmmakers and supervising animator Bruce
Ferriz modified the overall design of Kale to better fit Haysbert’s
portrayal. Gilmore explains, "Kale was always a big, strong
guy, but once we started listening to Dennis’ voice, we made
changes to the character, mostly in how he moved. Kale doesn’t
jump into a fight and spring around defending himself. He just walks
right into the middle of it and calmly and politely relieves people
of their weapons, leaving a trail of unconscious bodies behind him."
Another
member of the crew who takes an instant liking to Marina is Rat,
who, in contrast to Kale, is small and wiry and more at ease swinging
from the crow’s nest than standing on the deck. Rat is voiced
by Adriano Giannini, the son of legendary actor Giancarlo Giannini.
Tim Johnson says, "Adriano came in with so much energy. Even
performing at a microphone in a cold room, he made me feel like
he was swinging from mast to mast or hanging upside down to confront
Sinbad."
No
matter what, Sinbad knows he can at least count on the loyalty of
man’s best friend: his beloved dog Spike. Well, maybe not,
says Johnson. "Spike has been by Sinbad’s side through
all his adventures, but when the beautiful Marina shows up, even
he can’t help but find her pretty special. In some ways, Spike
plays matchmaker for the two of them in the picture."
"Spike
and Marina have a wonderful relationship," Zeta-Jones smiles.
"The idea of sharing a bunk with him isn’t too nice at
first, but they develop a great friendship that grows and grows—much
like Spike’s part. Spike has taken over the movie," she
teases. "As actors, we’re none too pleased with him.
It’s hard to compete with such a charismatic animal. In fact,
I ran into Brad Pitt recently and told him that I want to do another
movie with him where we don’t have to compete with Spike."
The
filmmakers put a lot of thought into what kind of dog a character
like Sinbad should own. Gilmore relates, "At first, Spike was
a well-groomed Akita-type dog…very pretty. But we took one
look at the design and said, ‘No, that’s not Sinbad’s
dog.’ We went back and found the American Kennel Club description
of a bull mastiff. They are huge and powerful. I mean, these are
dogs that fought elephants. We said, ‘Okay, that’s the
kind of breed Sinbad would have.’"
While
it only took one actor to voice each of the human characters, it
took no less than eight dogs to play Spike, and both directors agree
the "dog days" were the funniest on the recording stage.
Johnson recalls, "Those were probably the wildest and most
unpredictable days in front of the microphone. We had dogs of all
shapes and sizes to voice Spike, because there were all these acting
moments that we needed. In some ways, Spike has more lines of ‘dialogue’
than some of the humans in the film. So it took eight dogs, four
hours, and a whole lot of bowls of water to get what we needed for
our one dog Spike, mostly because some of the better takes were
destroyed by our own laughter."
"Any
trained dog can bark on command," Gilmore expounds. "It’s
the grumbles, it’s the mutters, it’s all those sounds
that bring the character to life. And you should have seen the tricks
we pulled on those dogs to bring Spike to life: We put mayonnaise
on plates to get those wet, drooly, licking sounds; we showed them
a toy and then held it back to get those frustrated whines…
It was basically sitting in a recording room playing with dogs to
get the wide variety of sounds that Spike makes. But it was important,
because from the moment we decided Sinbad was going to have a dog,
we knew we wanted it to be a real dog—not a cartoon sidekick,
not a dog voiced by a human, but a real dog. Spike does a lot of
cool stuff in the movie, but it’s stuff a real dog could conceivably
be trained to do, if he belonged to somebody like Sinbad."
Amongst
the canine ensemble cast as Spike, there was one dog that took the
lead in both voice and mannerisms: Harvey, a bulldog with a face
only an animator could love. A veteran of such films as "Batman"
and "I Love Trouble," Harvey is trained by renowned animal
trainer Boone Narr, who says, "I got the call that they were
looking for a dog with an unusual ‘voice,’ and we knew
that had to be Harvey. We took him down to the recording stage,
and Harvey stole the show. He has several pitches of barks, and
when you scratch his stomach, he makes these guttural snorty sounds.
I’d say he’s the Marlon Brando type; he only says a
few words, but when he says them, it means something," Narr
laughs.
Narr
relates that audiences will also see some of Harvey in Spike, as
the animators, led by Serguei Kouchnerov, incorporated a number
of the bulldog’s expressions to go along with his "voice."
"They really captured his curiosity—the way his head
tilts…things like that. So even though several dogs went into
creating Spike, the main part of him is Harvey."
CREATURES
GREAT AND SMALL
Sinbad
is not the only one with a pet. Eris has her own menagerie of creatures,
although they are hardly what you would call tame. The goddess often
dispatches them to instigate the chaos she lives to create.
The
inspiration for Eris’ monsters came from the night sky. Many
of the constellations were born of mythology, so in turn, the filmmakers
made them part of the Sinbad mythology. Johnson, a self-proclaimed
"astronomy nut," remarks, "To bring these astronomical
icons to life as creatures that a goddess could call her ‘pets’
was an exciting way to have some fun with the character while hinting
at her power."
Gilmore
illustrates: "The constellation Cetus became our sea monster;
Aquila inspired our giant bird of prey called the Roc. You see Scorpius,
you see Draco… They are all part of Eris’ cosmic realm
of chaos."
The
gigantic sea monster is the first of Eris’ "pets"
to confront Sinbad, and the computer-animated creature posed almost
as big a challenge to the CGI animators who had to manipulate it.
The sea creature had a myriad of moving parts—a head, a tail,
tentacles, ears, legs, a tongue, and more—all of which had
independent controls, making it exceedingly complex.
The
computer-animated snowbird called the Roc presented a different
set of challenges. Not only does it appear the size of a commercial
jetliner, the Roc also generates a perpetual snowstorm in its wake.
Doug Ikeler, the 3D effect supervisor, notes, "Wherever he
flies, a snowstorm follows, but it couldn’t look like falling
snow; it’s snow that’s caught up in the vortex caused
by his flapping wings. It has a hand-drawn, swirly quality to it,
so it was a very large effect for us."
The
Sirens, while hardly monstrous in appearance, were among the most
dangerous creatures faced by Sinbad, Marina and the crew of The
Chimera, and among the most complicated to animate. Johnson offers,
"Sirens are the mythological women who sing songs that entrance
sailors and cause them to crash on the rocks and drown. We wanted
our Sirens to feel unearthly and derived purely from water. We went
through a lot of development to take animated female figures and
turn them into essentially living fountains. When they rise out
of the water, they splash up like a wave, float in the air, and
then fragment into a million drops of water as they try to sweep
the men off the deck of the ship."
To
choreograph the graceful movements of the Sirens, the 3D animators,
led by Michelle Cowart, studied the moves of rhythmic gymnastics,
ballet and modern dance. They also looked at underwater photography
to depict the fluidity of the seductresses. The initial 3D characters
looked more like naked silver plastic women until the effects department
took over. The effects team used particle systems to create flowing
drapes of water that gave the Sirens their liquid appearance.
The
Sirens’ hair, which enhances their ethereal quality, took
the longest to animate. Every Siren had 16 strands of hair, each
of which had a minimum of seven separate controls to manipulate
its shape. The problem was that even when the animators got the
individual strands moving beautifully, they didn’t always
move beautifully together, resulting in the character looking more
like Medusa than a Siren. In addition, the animators didn’t
know exactly what the end result would be after the effects department
completed the look, so there was a lot of going back and forth between
the departments and starting over again to get it right.
After
eluding the Sirens, Sinbad and Marina find no respite even on what
appears to be a small tropical island. The small island is actually
a big fish that would dwarf even the largest whale. During an exciting
escape sequence, Fish Island ends up with The Chimera in tow, taking
the crew on a wild ride that tests the fortitude of even the most
experienced seafarer.
Doug
Ikeler describes, "This relatively tiny boat is being dragged
behind a fish that’s thousands of feet long, which generates
this gigantic wake behind it. The boat is caught in the wake, making
it do these wave-boarding moves. We had to render huge splashes,
as well as the white water that you would associate with those enormous
wakes and the mist to give it scale. It was probably a 50-layer
scene for us, because we had to create all the things that make
water look like water."
The
advancements in animation notwithstanding, animating water still
poses tremendous challenges. True to its title, "Sinbad: Legend
of the Seven Seas" is set on the ocean, and when a story takes
place almost entirely on the water, the demands increase exponentially.
Patrick
Gilmore notes that, with the help of DreamWorks’ preferred
technology provider Hewlett-Packard, the effects department developed
an ingenious way to expedite the process. "Rather than compose
the ocean per shot, what they decided to do was build an entire
ocean and have it run procedurally. It was our ability to have this
entire rolling ocean at our disposal that made it possible to do
as many water shots as we needed in the film."
Ikeler
explains, "We needed a way to put the ocean in almost every
scene of the movie, so we devoted a lot of time to coming up with
software that would give us a kind of plug-‘n’-play
ocean library. Once we had our ocean simulation, we just let it
play for about 1,000 frames, which gave us our ocean on a grand
scale. We then told everyone, ‘It’s done; it’s
baked. Your ocean is playing. Go put a camera on it and shoot it
from whatever angle you need to.’ The layout department could
then take the base shape of the water, fly a camera around it, and
compose their shot with an already produced ocean. Once they had
their basic composition, we came back in and laid in all the elements
that went with that particular location."
The
layout department also benefited from the unprecedented use of computer
models of scene elements, called animatics, to camera block the
entire movie in 3D. While animatics are not new to animation, no
other film has ever been pre-shot from start to finish utilizing
them. Layout supervisor Damon O’Beirne offers, "Animatics
basically allowed us to build a scene in the computer in 3D. What’s
great about them is you can play back a scene in real time, which
provided us a great template for the action. There are a number
of big action sequences in ‘Sinbad,’ and working with
animatics gave us the opportunity to explore the best camera angles
to drive those sequences and to create a strong cinematic style
for the movie. With animatics, we can even shoot coverage, which
enabled us to give extra scenes to the editor, who can then pick
and choose."
Editor
Tom Finan adds, "It helped a great deal. In the past, we cut
from storyboard sketches. But now, with animatics, you can see camera
moves in advance and even how the characters move within a shot,
which you couldn’t get with storyboards. Being able to edit
from moving images is much more like cutting live action."
Innovations
in animation have been coming so rapidly that filmmakers have been
able, in essence, to "put the cart before the horse" with
regard to technology. Jeffrey Katzenberg attests, "Unlike any
movie I’ve worked on before, on ‘Sinbad’ the technology
had to catch up with our ambition for the film, as opposed to the
other way around."
Johnson
agrees, "‘Sinbad’ was more than three years in
the making, and when you’re planning something that far ahead
of its release, you have to take a leap of faith that, with moviemaking
advances, we would be able to do what we had only imagined. We didn’t
know how we were going to do it, but we knew we had the time and
some incredibly talented people to figure out how to pull it off."
FANTASY
WORLDS
The
filmmakers utilized some advances in animation in the design of
Tartarus, the home of Eris, which lay beyond the edge of the world.
Depicted as an ever-shifting ocean of sand, Tartarus was realized
as a result of an ongoing collaboration between the production design
and effects teams.
Production
designer Raymond Zibach says, "Tartarus presented a huge challenge
in how to show the land of chaos where Eris resides. We went through
multiple versions until Tim Johnson came up with the idea of sand
that would be animated like water—this chaotic terrain that
you can stand on but not control."
Ikeler
expounds, "We rendered waves of sand that move like waves on
the ocean, and as they rise and fall, they reveal the ruins of ancient
cities. We had to do a lot of particle effects that come with having
sand blowing across the surface or trickling down the face of whatever
is revealed when the sand recedes."
The
main set of the film was The Chimera, the ship that carries Sinbad,
Marina and their crew from one adventure to the next. Zibach and
co-art directors Seth Engstrom and David James had a great deal
of fun with the design of the ship, as well as its clever gadgets,
which, for the design team, made The Chimera a character in the
film.
"The
Chimera is more than a ship; it is a wonderful tool at Sinbad’s
disposal," Zibach states. "The main objective was to make
it simple but bold in its shape and then build on it without getting
too sci-fi—to keep it within the period that the story takes
place."
The
beautiful ancient city of Syracuse was intentionally designed not
to reflect any one culture. John Logan notes, "The legend of
Sinbad has been reinterpreted many times, so in exploring elements
of the different tales, we created a wholly fantastical world in
which to put our Sinbad. We wanted to create a world of men and
monsters—a place where myth could be made real—so we
kept it away from actual places and created a Syracuse of the imagination,
relating not at all to the Syracuse in Italy…or Syracuse,
New York, for that matter."
Mireille
Soria offers, "We wanted our Syracuse to combine the romanticism
of Venice and the exoticness of Damascus, so Raymond, Seth and David
did a lot of research through art and architecture. They brought
in the flavors of the Middle East, Greece and Italy, and then shook
them up to make the setting original and new."
The
musical score, composed by Harry Gregson-Williams, was another aspect
of the production that incorporated a blend of cultural influences.
"The core of the music is orchestral, but it’s not necessarily
traditional," Gregson-Williams remarks. "The setting of
the story is unspecific, which gave me license to use a smattering
of different ethnic instruments."
Gilmore
says, "We went to Harry specifically because we had created
this fantasy world for ‘Sinbad,’ and it needed a musical
voice that wasn’t familiar. After having scored movies like
‘Shrek,’ ‘Chicken Run’ and ‘Antz,’
he is used to composing for worlds that don’t exist. Harry
delivered an amazing musical journey to accompany Sinbad’s
adventures. He created this fully orchestrated score, with ethnic
sounds to make it feel exotic and fantastic, but contemporary in
its arrangements."
That
approach fit in perfectly with the filmmakers’ goals for "Sinbad:
Legend of the Seven Seas." "We really wanted to take Sinbad,
this fabulous adventure character from the past, and bring him to
a 21st-century audience," Johnson comments.
Brad
Pitt believes the film’s appeal will also transcend age groups,
remarking, "I love this film; it’s fantastically fun.
I originally thought of doing it for my nieces and nephews, but
even now, as an adult, this is my kind of movie. What the filmmakers
went after was a movie that everyone could get something out of,
and I think they truly pulled it off. Since parents usually end
up seeing a film over and over with their kids, it’s nice
that they can enjoy it, too."
John
Logan reflects, "All of the old Sinbad stories and movies have
that swashbuckling fun to them, and certainly we tried to capture
that joy of adventure in our Sinbad. But what surprised me about
this movie is how adult it is. It has all the freewheeling fun of
an animated movie, but at its core there is this romantic story
about how this man discovers his better self."
Katzenberg
agrees, "Through all his adventures, Sinbad learns that there
are some things you can’t escape. When it comes to a love
or even a great friendship, you can run, but you can’t hide.
It stays with you, which is a powerful lesson to learn."