|
|
||||||||||||
| Out Now | New This Week | Coming Soon | The Buzz | Index | Archive A-Z | ||||||||||||
|
|
||||||||||||
|
30 Days of Night (2007)
Release Date:
Friday, October 19, 2007
MPAA Rating:
R
Rating Reason:
For strong horror violence and language
Genre:
Horror
Starring:
Josh Hartnett, Melissa George, Danny Huston, Ben Foster, Manu Bennett
Written By:
Stuart Beattie
Director:
David Slade
Official Site:
Synopsis:
This is the story of an isolated Alaskan town that is plunged into darkness for a month each year when the sun sinks below the horizon. As the last rays of light fade, the town is attacked by a bloodthirsty gang of vampires bent on an uninterrupted orgy of destruction. Only the small town's husband-and-wife Sheriff team stand between the survivors and certain destruction.
|
|||||||
30 Days of Night (2007) | Preview
About The Production (video)
By David Bruce, Webmaster
As they approached production, the filmmakers’ key goal was to create a film every bit as stylish and creative as the graphic novel that inspired it. “David was very clear about referencing the graphic novel as a leaping off point,” says production designer Paul Austerberry. “Successful graphic novels, like 30 Days of Night, are compelling both because of their story and because of their drawings,” says Slade. “To be true to the book, we had to be true not only to the story, but to the vision represented in the pictures.” View Trailer ![]() - Also View Teaser - View Red Band 18+ For each of the filmmakers, this required an approach of heightened realism – presenting a Barrow, Alaska that was not a comic-book world, but not our world, either. Like the other filmmakers, director of photography Jo Willems first referenced the graphic novel when beginning to plan how he would shoot 30 Days of Night. The book’s art direction, color palette, and vampire design all required extensive tests in order to achieve the look that Slade envisioned. “We were less interested in the colors of the real world and more interested in Ben Templesmith’s colors,” says Slade. “We wanted a desaturated, drained night – not a blue night like you would see in an old Western or a black dark night, but a metallic moonlight.” Willems does note that the look of the film does differ in some ways from the graphic novel, but retains the feeling that Templesmith created; if the filmmakers had presented his drawings as they were, the film would have been too stylized. “More than seventy percent of the film is set at night – so if we went for something very dark it would be a hard movie to watch,” he says. “The way we have brought the look of the graphic novel is not so much monochromatic but a de-saturated kind of color palette, punctuated by the blood red.” In the end, Willems achieved a look that is slightly cool, almost blue, that leaves the vampire skin with a silvery sheen. “I’ve worked with Jo Willems for about ten years off and on now,” says Slade. “I come back to Jo as often as I can because we have a shorthand for working together that makes things fast and easy. He’s a phenomenally talented DP. The look we wanted for this film required that we spend a tremendous amount of time planning the lighting, and Jo met the challenge.” Behind the Scenes Footage Download as mp4 (iPod, iPhone, QuickTime, iTunes) -right click "save target as". For Windows Media Player or PowerPoint Presentation download and change file type from mp4 to mpg (simply replace "4" with "g" ) Adding to the challenge, most of the production was shot at night – in fact, 30 Days of Night utilized 33 days of night shoots. “I found the graphic novel very visually interesting; Ben Templesmith’s drawings are quite detailed,” says production designer Paul Austerberry. He found the monochromatic palette – punctuated by red in the blood, the flames and Stella’s fire marshal’s uniform – to be ample inspiration for creating the on-screen look of the film. One of Austerberry’s greatest challenges was designing and building the town of Barrow, Alaska – the desolate, barren landscape that would provide the feeding grounds for the vampires. To Austerberry, the town would become almost a character of its own – at the very least, it would have to instill the feeling of dread and isolation that Slade wanted to achieve. Though Slade preferred to depict the Barrow of Niles’ and Templesmith’s imaginations, the real Barrow did offer Austerberry some great reference material and inspiration. “Barrow is the most northern settlement in North America. They have only basic materials – there is no adornment,” he says. “The real Barrow has a lot of junk lying around; it is a long way to bring stuff to Barrow and a long way to get rid of trash as well.” nly two sets were practical locations; the rest were built by Austerberry’s design team. Creating a fictionalized Barrow for the film gave the filmmakers a needed freedom; most interestingly, they built the town’s main street, Rogers Avenue, from scratch on a massive back lot that had once been a large outfield surrounding an Air Force base. There, the filmmakers could blow blizzards, set fires, perform stunts, and portray as much carnage as the story required. “We’ve got black buildings and white snow – David really wanted to create a silhouetted, rigid geometry of the black against the white,” he says. “It’s like a Western town – albeit an ice Western! A place where the townsfolk live in their little town isolated in the middle of nowhere until the vampires come strolling down the main drag.” At one point, 45 carpenters were on the set, building the town. Fortunately, during this period, the local City Council in Auckland held a recycling drive. “We got permission from the local authorities to scavenge for parts and we wound up with a huge pile of good junk!” remembers Austerberry. “It was quite useful, free, and environmentally friendly.” Only one piece of the set was not realistic: the Muffin Monster®, the machine in which hard waste is shredded to spaghetti-like strips. The Muffin Monster is an actual sewage grinder in use at the real Utilidor in Barrow, Alaska, and in 20,000 other locations. According to Southern California-based JWC Environmental, which granted permission to re-create their machine, it “easily grinds rags, wood, plastics, rocks, towels, blankets, clothing and just about any other foreign material that can clog or damage” wastewater treatment equipment. Austerberry designed and built an oversized machine, scarier than real life – and much more capable of eating a vampire, as required in the script. Chief among the special effects was the creation of snow: for a film set in the Arctic, the snow would almost become a character. The snow team, led by special effects supervisor Jason Durey, created over 280 tons of snow. This was the team’s largest production to date – significantly larger than their work on The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, which consisted of 35 tons. To create the snow, the team of 30 used 150 tons of Epsom salts, 90 tons of shredded paper, 12 tons of wax, 9,000 bags of bark, over 3 tons of fake snow, 26,000 yards of white blankets, 400 boxes of eco-snow (replacing the former ingredient, potato peelings), and 7,000 liters of foam. Another key ingredient, of course, was blood. When the vampires attack, red becomes the film’s primary color. 4,000 liters of fake blood were concocted for the film. At its climax, when the town burns, the filmmakers used about 5 tons of propane gas to set it ablaze. Like the other departments, Allan Poppleton’s stunt team walked the fine line between recreating the work of the graphic novel and presenting a realistic world on screen. From the very beginning, Slade wanted the vampires to do only what a human could do. “They’re not super-human, just super vicious,” he says. “Our objectives created a level of rules that we couldn’t break; we can’t break the laws of nature very much – just bend ’em a little bit. No wire harnesses was one of the rules we made. If the vampires run from roof to roof, they’re going to jump from roof to roof. Allan Poppleton was very positive and said, ‘We can do this.’ At our second meeting, he gave me great footage of his stuntmen leaping and jumping.” Rob Tapert confirms, “Allan and his team have succeeded in bringing a whole level of action, violence, and gore into this movie. His team of experienced stuntmen went out there and really put themselves on the line to deliver some bone-jarring stunts and great action sequences that will make the audiences go, ‘How did they do that?’” Poppleton says, “We did some research and also drew on past experience, including some roof jumping we previously did in a commercial – leaping from buildings in what we call ‘urban free-flying.’ All of the jumping onto vehicles or onto buildings is real – no wires, no nothing!” To train, Poppleton’s team relied on a technique he calls ‘fly-metrics,’ involving several different exercises designed to get them up to speed. In addition, Poppleton collaborated with the costume and art departments to ensure that the costumes and sets would stand up under his team’s jumps. The prosthetics from Weta Workshop provided an added challenge. “The long fingernails made grabbing onto things tricky,” Poppleton says. “Also, each performer had teeth and mouth guards created especially for him, so that nobody would bite their lips during a stunt.” Reinventing the vampire movie required working with a creature workshop that would combine expertise and imagination into a revolutionary design. For 30 Days of Night, the filmmakers chose the Oscar®-winning team at Weta Workshop to bring the vision of Ben Templesmith’s artwork in the graphic novel to life. “On meeting David Slade, we quickly realized that this was going to be no ordinary filmmaking opportunity,” says Weta’s Richard Taylor. “I knew quickly that this film could offer so many wonderful creative opportunities for the team here in the Workshop and felt very strongly from the outset that this would be a film that Gino Acevedo, our longtime prosthetic effects head and colleague, could take on in a senior supervisory role. I proposed this concept to David, and on meeting Gino, he quickly acknowledged that he was excited about the thought of Gino supervising the makeup effects on this film for him. Over the months, we grew to become firm friends with David, and many members of the makeup team led by Gino have commented that David’s inspirations, technical know-how, and fundamental understanding of the horror genre made it one of the most enjoyable experiences of their professional careers.” The Workshop supervisor, Gareth McGhie, was joined by Weta’s Senior Prosthetics Supervisor Gino Acevedo and Weta’s Head of Makeup Frances Richardson along with a large team of specialized technicians to create the teeth, wounds, gore, nails, projectiles, and special fabrications that would bring the vampires to life. Most important were the teeth. No mere creatures with two little fangs, the vampires in 30 Days of Night are the eating machines that Templesmith originally envisioned. “They’re almost like shark’s teeth,” says Acevedo. “They’re wedge-shaped and quite irregular. They’re pretty nasty-lookin’.” Weta FX Technician Steve Boyle was responsible for coming up with a special technique for the dentures to enhance the look of the vampires. The vampires also each have more than the 32 teeth in the adult human mouth. The most teeth belong to the little girl vampire played by Abbey-May Wakefield. “David wanted her teeth to be long and slender, needle-like – like a puppy’s teeth,” Acevedo says. The vampires also have very long fingernails, which presented a challenge to the designers for a number of reasons. First, the usual way of attaching fingernails – with super glue to the actor’s nail – is easiest but can be unreliable. “Sometimes, you’ll get a fantastic take – and then discover that a nail has fallen off and the whole shot is ruined,” says Acevedo. Second, the nails had to be soft and pliable, so that stuntmen would not injure themselves or each other while filming action sequences. To address these challenges, Acevedo and his team took casts of each actor’s hand and sculpted a new fingertip with the nail attached. “Since most of the actors and stuntpeople were unavailable to us because of distance, we had an FX technician Mark Night do most of the alginate castings up in Auckland where most of the actors were. Mark would send down a plaster cast of their hands so that we could make silicone molds of them. From these molds, we would then cast more silicone into them so that we ended up with copies of their fingers in silicone. Then Technician Samantha Little would make plaster molds on the fingers. Once we had the molds, Sam would carefully pour latex into the molds and brush a very thin layer of latex along the edge that would later blend onto the actors fingers. Once the latex was dry, she would powder them and carefully remove them from the molds. Since we had taken casts from the actors own fingers, all the original detail was still there – including their fingerprints! Once we had all the latex finger cups, the next step would be to super glue a polyurethane nail to each one. Once the finger cups were glued and blended onto the actors fingers, makeup was applied over them so there was no way of knowing that they were wearing false finger tips and there was no way for them to accidentally come off.” The vampires also have a very sallow, almost sickly skin tone. “It’s beautiful – it has a nice, pearlescent sheen,” says Acevedo. "We used a special body paint called ‘tatto-ink’ from Latona's in Australia. Weta's on-set Makeup Supervisor Davina Lamont mixed the right shade of a ‘death color’ along with a little bit of pearlescence and we were able to airbrush the colors onto the skin, giving it a very smooth and natural look that would not be possible to achieve any other way. When production began, each actor would spend 90 minutes in makeup every morning, but by the end, once we had the process down, it took 45 minutes.” The team was also responsible for fabricating the dead huskies that signal to the town residents that the vampires have arrived. Richardson was responsible for making sure that the fur and hairwork on the huskies looked as real as possible. After taking hundreds of photographs of real huskies in the workshop in Wellington, Richardson was responsible for mapping out how the hair would lie down – the direction and the colors, from short flocking hairs near the snout to the longer hair on the body. Even after completing all the prosthetics and builds, Acevedo’s work was not done. As the man responsible for coordinating between the production and the digital effects, Acevedo was very involved with making little tweaks that would enhance the vampires, making them look different – and definitely creepier – than humans. “I’d take pictures of the actors in their final makeup – the pearlescent skin, red-and-black contact lenses – and I’d play with it in PhotoShop. David had the idea of splitting the eyes apart just a little bit, making them look very un-worldly. So, from the photos, I would first split them apart just a little, shrink them down about 20 percent and then gave them a little bit of a downwards tilt. Once David had seen them and approved, I gave them to Charlie McClellan, the VFX supervisor at DigiPost, who used Inferno visual effects software to go frame by frame, splitting the eyes apart and tracking each frame at the same time.” McClellan was intrigued by director David Slade’s insistence on making the production as real as possible. “The fact that everything is at night and our vampires are really there means that the film does not have a lot of in-your-face visual effects,” he notes. “That’s interesting to me, because I like the visual effects to sit in the background – to never point towards themselves. “With respect to the vampires it goes another step – a more interesting step – beyond that into the subliminal,” McClellan says. “If you can affect the mind of the viewer subliminally without them actually knowing why what they’re looking at is really bloody scary, that’s a good thing.” Acevedo also worked with the team at Weta Digital to complete visual-effects work. For the climactic scene in which Sheriff Eben faces the sunrise, the workshop team’s work was only half the battle. “David wanted something of a calcified carbon look for Josh Hartnett,” Acevedo says. “We took the sugar they have here in New Zealand – not the white, refined sugar in the U.S., but the dark brown, chunky stuff – and pushed it into the clay and molded it, making some very thin appliances that were glued onto Josh's face, head, and hands.” Even before they applied it to Hartnett, it was clear that the work would be completed digitally to achieve the look that Slade wanted. “David was very specific,” says Acevedo. “It had to be unlike anything we’ve seen before, but it also had to look beautiful – he didn’t want it to look grotesque at all.” To achieve the strange, darkly beautiful look the director wanted, the effects team got creative. “Very early on, we came up with the idea that once this skin started to burn, it would start to flake,” Acevedo says. “Like a piece of tissue when you burn it with a match, it’s so light that the ash just floats into the air. I had done some conceptual art along with Weta Digital artist Hovig Alahaidoyan, and between us, David found what he was looking for and let Weta Digital go to work. Weta Digitals VFX Supervisor Dan Lemmon and his team did an amazing job of bringing Eben's charring sequence to life.” When it came to costume design, Jane Holland – who headed the department – kept it simple. There would be two kinds of costumes: the utilitarian, bulked-up look of the Barrow residents, and the tailored, urban look that the vampires favor. “What I like to do is to start with reality – if you are grounded in reality, then you can develop and get more stylized from a solid place,” says Holland. To do that, she researched what people wear in the real Barrow, Alaska – even speaking to a few people to get the feel of what it is like to live there. That said, the film did require some artistic license. “In reality,” she says, “everyone is completely covered all the time, because it is so incredibly cold there. Obviously, we couldn’t do that for the film – we wouldn’t be able to recognize the characters!” In contrast, the vampire look is urban and contemporary with an otherworldly feel. Layered and distressed, the costumes wear and tear until they fall apart. “The vampires are very physical beings,” says Holland. “We wanted to give each one some individuality. A good example is Marlow, the leader of the vampires. Holland dresses him in a long coat made of cashmere wool; unlike the ragged clothes worn by the other vampires, the clothes he wears are well tailored. In addition, actor Danny Huston added certain adornments – including a ring – that would emphasize his controlled and controlling manner. “By wearing a classic vintage fabric for the weight and movement – it’s almost haute couture – Marlow is trying to distinguish himself as a leader, away from all the more feral activity of his fellow vampires,” says Holland. Holland had a few initial discussions with Ben Foster about the costuming for the Stranger. “Ben said, ‘I’m going to go to a surplus store and put something together,’ and I said I’d do the same thing,” Holland recalls. He sent me a photo, I sent him a photo, and we had the Stranger. It was a nice thing to have that discussion beforehand; when he arrived we had his costume, all tattered and dirtied. He put it on and just like that – there was the Stranger!” Copyright © 2007 Hollywood Jesus. All rights reserved.
|
|||||||
![]() Home | Movies | DVDs | Music | Books | Comix | TV | Games | HJ Live! | Terms & Conditions | Privacy | Contact Us | Subscribe |