CHAPTER
TWO: FURTHER DOWN THE RABBIT HOLE
Neo
peers into the coded curtain folds of the Matrix, sensing something
hidden just beyond his sight.
In
1999, the Wachowski Brothers and producer Joel Silver unveiled The
Matrix, a visionary fusion of staggeringly powerful action and densely-layered
storytelling. Inspired by stylistic Japanese animé films
like Akira and Ghost in the Shell, the questions posed at the intersection
of philosophy, mythology, religion and mathematics, the hyper-kinetic
illustrations of comic book artist Geof Darrow and the science fiction
of authors such as William Gibson, Philip K. Dick and Lewis Carroll,
the brothers conceived an epic story that explores themes of technological
alienation, free will, the cost of ignorance and the price of knowledge.
Ultimately,
the filmmakers not only electrified audiences with audacious visual
innovations that have since been imitated in countless commercials,
music videos and movies, they created a provocative action film
that ponders the essence of reality and identity, illuminating the
choices we must make and the strengths and weaknesses that compel
us to make them.
The
Wachowskis had always envisioned the sprawling saga they unleashed
in The Matrix as a trilogy, and the success of that film allowed
the writer-directors to tunnel deeper into a mythology that they
had only begun to reveal. They approached the production of the
trilogy’s second and third installments, The Matrix Reloaded
and The Matrix Revolutions, as a single film that would be presented
in two parts.
The
result is a revolution in and of itself. The visual benchmarks set
by the trilogy, such as the groundbreaking technique invented to
capture the animé-inspired conceptual state of “Bullet
Time” in The Matrix or the pioneering of the Universal Capture
process to produce photo-realistic virtual humans for Reloaded and
Revolutions, continue to redefine what is cinematically possible.
A film trilogy that tells a story of the horrors that may happen
if we push technology too far has pushed technology exponentially
further in the telling of it.
The
Matrix films also bulldoze boundaries in the physical construction
of their furious action sequences. Simultaneously brutal and elegant,
they combine elements of classic Kung Fu films with Western gun-slinging
action, Eastern martial arts and wire work. In the Hong Kong cinematic
tradition of directors such as John Woo and Yuen Wo Ping, the lead
actors perform their own fight sequences. This method allows for
greater storytelling through action – the fights propel the
narrative, rather than serving as an entertaining detour from it.
In this way, every minute of the film can offer something substantial
and meaningful to the audience.
Perhaps
part of what makes the Matrix films so intriguing is that their
density inspires limitless interpretations – while most films
endeavor to provide the audience with answers, The Matrix is one
giant open-ended question. Casual references serve as conduits to
entire forests of thought; interwoven themes of mythology, philosophy,
emerging technology, evolutionary psychology, literature such as
Alice in Wonderland, and theological references (Christianity and
Gnosticism exist comfortably alongside Zen Buddhist and Taoist thought)
all free the mind to consider a multiplicity of truths. The films’
strength lies not in what they are capable of telling us, but rather
in our own capacity to take the ideas they present and run with
them.
The
Wachowskis’ cinematic synthesis of philosophy and technology
has inspired several books (including The Philosophy of The Matrix,
edited by William Irwin; Exploring the Matrix: Visions of the Cyber
Present, edited by Karen Haber; and Taking the Red Pill: Science,
Philosophy & Religion in The Matrix, edited by Glenn Yeffeth)
and numerous college courses ranging in theme from philosophy to
science fiction, computer-mediated communication, religion and contemporary
culture. The vast amount of thought devoted to the examination of
their work is evidence of the extent to which they have been able
to hack into the collective consciousness with their provocative
and challenging filmmaking.
“What
Larry and Andrew are trying to achieve in their storytelling, the
physical action they present, the elements of new cinema and technology
they have invented to create images, is unparalleled,” says
Keanu Reeves, who, at the brothers’ request, read such books
as Jean Baudrillard’s Simulacra and Simulation and Kevin Kelly’s
Out of Control while preparing for his role of Neo, the computer
hacker who assumes his destiny through his search for truth in The
Matrix.
“The
Wachowskis are incredibly well-versed in everything from philosophy
to mythology to comic books, and the themes running through these
films reflect their perception of the timeless questions that have
driven man’s quest for knowledge and understanding,”
says Joel Silver, producer of the Matrix trilogy. “They’ve
created an epic story, told it in a visionary way that revolutionized
entertainment, and created a thinking person’s action picture.
You can enjoy the films on a purely visceral level, and if you want
to go deeper, there are some very profound ideas to consider.”
Those
fans who dare not seek the truth themselves can live vicariously
through the choices made by Neo, Morpheus and Trinity; those who
choose to explore the philosophical, literary, mythological, theological
and technological themes that inform the Wachowskis’ cinematic
universe can go as deep into the rabbit hole as they dare.
“The
truth is often terrifying, which I think is one of the motifs of
Larry and Andrew’s cinema,” Reeves observes. “The
cost of knowledge is an important theme. In the second and third
films, they explore the consequences of Neo’s choice to know
the truth. They’ve made Reloaded and Revolutions even more
dense and provocative and entertaining than the first film. It’s
a beautiful, beautiful story.”
In
The Matrix Reloaded, Neo continues the shocking journey he began
when he chose the red pill in The Matrix. Having made the decision
to believe in himself and accept his role as the One, Neo assumes
greater command of his extraordinary powers. But being the One brings
unexpected responsibilities, not only toward fulfilling what Morpheus
believes to be Neo’s destiny – to end the War with the
Machines – but in living up to the expectations of those whose
lives depend on the choices he has made.
As
the rebels brace themselves to protect Zion, the last enclave of
humanity, from extinction by the Machine Army boring down on them,
Neo finds himself searching for a course of action. “The second
film is really a personal quest for Neo,” says Reeves. “He’s
going through a process of trying to come to terms with what he’s
been asked to do. He’s on a further quest for the truth, and
this means he has to fight harder than before and confront visions
of the future.”
Meanwhile,
having completed his lifelong mission to find the One, Morpheus
finds himself driven to defiance by his convictions. “In the
first film, Morpheus is a teacher,” comments Laurence Fishburne.
“In Reloaded, he becomes more of a spiritual leader. His belief
in Neo and the Oracle’s Prophecy is absolute, and he brings
great strength and passion to his increasingly important role in
the fight to save Zion. But the truths he encounters along his path
put his faith to the test.”
Perhaps
the only two people in which Trinity has absolute faith are Morpheus
and Neo. Her love for and belief in Neo infuses her with incalculable
resolve and “she becomes even more of a warrior than she was
in the first film,” says Carrie-Anne Moss. “The world
that Neo and Trinity fight in is so dismal and so horrific that
by contrast their love is really pure and beautiful. It softens
her, but it also gives her strength.”
Hugo
Weaving’s role as the indefatigable Agent Smith is complicated
by the character’s escalating ability to consume the essence
of other beings in the Matrix – plus an upgrade called ego.
“In The Matrix, Smith starts off as being a very rigid character
with a very strong, defined mission that he has to accomplish,”
Weaving describes. “During that journey, he starts to feel
human feelings. He starts to feel anger and jealousy. He starts
to smell things and he starts to have a hint of what it’s
like to have humanity inside him. And he hates that. He sees it
as a weakness. In Reloaded, he’s accepted these powerful feelings
more and more and I think he actually starts to relish them. His
ego has expanded and he’s quite literally been liberated.”
Reloaded
also introduces new characters to the story, both in Zion and in
the Matrix. A crucial member of the Zion resistance, Niobe is the
captain of the Logos, the smallest and fastest hovercraft in the
rebel fleet. The filmmakers selected Jada Pinkett Smith to portray
Niobe, a central figure in the films as well as in the video game
Enter the Matrix, another of the trilogy’s storytelling components.
“Niobe
doesn’t have faith; she doesn’t believe in anything
but herself,” Pinkett Smith says. “Her ego is a beast
and she’s extremely arrogant. The only thing she’s connected
to is her heart as a soldier. She knows what she has to do and she’s
really good at it. I feel I’m very much like Niobe in that
once she’s got her mind set on something, you’re not
going to change it.”
“Jada
is just as focused and tenacious as Niobe,” Silver adds. “She
made a total commitment to the films and the video game, from the
training to the fighting to the stunt and motion capture work the
productions demanded. Her sheer stamina – not to mention the
strength and spirit she brings to her character – is truly
impressive.”
In
contrast to Niobe’s fierce tenacity is the Merovingian, a
perversely indulgent Matrix power broker who is endlessly flanked
by his alluring wife Persephone and a cabal of bodyguards, including
ghostly, razor-wielding Twins. “He’s the personification
of all forms of indulgence in the voluptuousness of life,”
says Lambert Wilson of his voracious character. “What he lacks,
and therefore what he likes to indulge in, is emotion.”
“The
Merovingian and Persephone are like vampires in that way,”
says Monica Bellucci, who plays the manipulative trophy wife. “They
want to provoke emotion in other people so they can feed on it.
Persephone is very elegant, very sophisticated, but also very corrupt,
and she’ll use her power to get what she wants – which
is to feel.”
Rounding out the main cast of The Matrix Reloaded are Gloria Foster
as the Oracle; Harold Perrineau as Link, the Nebuchadnezzar’s
new operator; Randall Duk Kim as the Key Maker; Neil and Adrian
Rayment as the Merovingian’s ethereal bodyguards, the Twins;
Nona Gaye as Link’s girlfriend Zee; Harry Lennix as Commander
Lock; Collin Chou as Seraph, the Oracle’s bodyguard; Anthony
Wong as Ghost, Niobe’s first mate aboard the Logos; Anthony
Zerbe as Councillor Hamman; Cornel West as Councillor West; and
boxing champion Roy Jones, Jr. as Captain Ballard.
ICE IS YOUR FRIEND: NOT-SO-BASIC TRAINING
You
do not truly know someone until you fight them.
In
preparation for The Matrix, Keanu Reeves, Carrie-Anne Moss, Laurence
Fishburne and Hugo Weaving spent four solid months during the winter
of 1997-98 training with master martial artist and wire work specialist
Yuen Wo Ping to learn the Kung Fu and wire skills they would need
to perform the film’s complex and demanding fight scenes.
While
the cast embraced this unprecedented approach to Western action
filmmaking – in which they would execute fight scenes typically
handled entirely by stunt performers – they were somewhat
unprepared for the grueling experience that lay ahead. Tenacity,
perseverance and the desire to bring the Wachowski Brothers’
vision to life inspired the cast and martial arts team to accomplish
what had never been done before in an incredibly short period of
time. “We wanted to be able to achieve the extraordinary,”
says Keanu Reeves.
When
the actors returned to training for Reloaded and Revolutions in
November 2000, they were ready. “The cast arrived in much
better shape, much fitter, with a far greater understanding of the
demands we would place on them,” Wo Ping says.
“Training
for these two films was probably three times harder than preparing
for the first,” Reeves admits. “Neo’s Kung Fu
elements and wire work are more sophisticated – there are
more movements in one particular fight in Reloaded than there are
in the whole of the first Matrix.”
Daily
training sessions were held in a Santa Monica airplane hangar during
an exceptionally cold and rainy winter. “We’d arrive
in the morning and they’d have to vacuum up the water from
the rain that had fallen the night before,” recalls Laurence
Fishburne. The stunt team had almost tripled in size since The Matrix
– in part to include twelve stunt men to play multiple Agent
Smiths – and they shared the training space with the production’s
sizeable motion capture stage.
Reeves
devoted at least seven hours a day to Kung Fu work. While training
for and filming The Matrix, he was recovering from neck surgery,
which restricted his movements, and Wo Ping accommodated his injury
by choreographing routines that featured more hand-to-hand combat
than kicking. This time around, Reeves had no such limitations.
“The more I could do, the more they pushed me,” recalls
the dedicated actor. “So when I could do one thing well, that
was the day they’d ask me if I could do two things. Then when
we were shooting, the brothers would ask me if I could do seven
things! It was all very good fun, but very hard work as well. And
painful – ice is your friend.” (During training, Reeves
was known to sit in a bathtub full of ice.)
“Keanu
is exceptional,” compliments Wo Ping. “He is a super
perfectionist, always dissatisfied with his own performance, even
when I think it’s very good! I tried my best to match the
level that he was looking for. In the first Matrix, Neo uses his
single hand to fight with the Agents. But in Reloaded, Neo finds
out that the Agents have been upgraded, and so he must upgrade himself.
From there I had to add a lot of movements for Neo to tackle the
Agents with that are very, very difficult, but Keanu did it all
with great style.”
Reeves
worked with twelve stunt men for nine weeks perfecting a five-and-a-half-minute
routine comprised of over 500 moves. Such ambitious training was
the only way to reach the level of technical acuity necessary to
achieve the brothers’ vision for the film’s awe-inspiring
action. “Wo Ping, Larry and Andy want the fights to be as
spectacular as possible,” he says. “They love spectacle
and they want to entertain. They’re interested in physical
contact in both its positive and negative light, in the same way
that fire can be destructive and it can also give warmth –
that’s what they want from an action sequence.”
Joel
Silver believes the master fight choreographer has been invaluable
in achieving the Wachowskis’ grand vision for the story arc
of the Matrix trilogy. “Wo Ping’s style meshes exceptionally
well with the brothers’ philosophy in terms of storytelling,”
says the producer. “Beyond the obvious antagonist and protagonist
combating in a test of physical will, he illustrates the characters’
development through the fights. It was in the Dojo Fight in The
Matrix that Neo first began to explore his potential, and in Reloaded’s
Burly Brawl, he is so challenged by the onslaught that he has to
elevate himself to a whole new level.”
The
exhilarating fight scenes result from a powerful synthesis between
the choreographer, the filmmakers and the cast. “The concept
for all the fight scenes originates with the brothers,” Wo
Ping explains. “I base the scenes on their ideas and then
build on them. The Burly Brawl was difficult because Neo has to
fight 100 Agent Smiths simultaneously, and Keanu had to learn an
incredible series of dense, frequent moves. Then I had to ask each
individual Smith stunt double to watch Hugo’s movements and
then imitate them exactly. The choreography was based on all these
people being able to execute it perfectly.”
Wo
Ping’s choreography for the Teahouse Fight, in which Neo is
put to the test by Seraph, the Oracle’s bodyguard, demanded
a high level of martial mastery from Reeves. “Neo and Seraph
are both connected to the Oracle on the same level,” Wo Ping
explains, “and therefore their Kung Fu standard should be
at the same level. But Collin Chou, who plays Seraph, is an Eastern
actor who has been training in martial arts for many years. Compared
to someone who’s been training for 10 years, Keanu is at an
elementary level, and therefore I had to get the very best from
him so that they were on the same level when they fought. Thanks
once again to Keanu’s perseverance, we were able to achieve
that balance.”
Wo
Ping’s style of integrating myriad elements into his fights
increases their intensity and makes them incredibly fascinating
to watch. “The more you change the variables in a scene, the
more interesting it becomes,” he says. “In Reloaded’s
opening fight sequence, I improvised, using helmets as a kind of
weapon, and Carrie-Anne uses those weapons very powerfully. I also
designed an extremely fast, powerful kick for her, which we called
the Scorpion Kick. I trained her for over six months just for that
one kick. She performed it very, very powerfully, with great precision.”
“Trinity
is all about the Scorpion Kick and the chop,” says Carrie-Anne
Moss. “Once again, Wo Ping was such a great teacher. I’ll
never forget the audience’s response to the first fight I
had in the Matrix, so I hope that people are just as excited by
my fight in the opening sequence of Reloaded. It’s pretty
powerful.”
“Carrie-Anne
is very, very good and I always encouraged her to feel more confident
about her ability,” says Wo Ping. “For Carrie-Anne,
as for everyone, the fighting and the training were far more intense
than for the first film, but the more we encouraged her, the more
confident she became.”
Although
her performance doesn’t betray it, not all went well for Moss
during training. “I trained for six or seven weeks before
we even officially began, to be in great shape so I could really,
really, really kick some ass,” she says. “And then I
landed wrong during training, and basically, my thigh broke my knee.
And I broke it right then and there, but I went into total shock
and denial, and decided to drive myself home and then drive myself
back to work the next day. It was brutal, because all I could think
of at the time was, ‘Oh my God, I’m not gonna be able
to do the movie!’”
“Carrie-Anne
and I escaped injury on the first film, so we were due,” Fishburne
muses. “We both got injured this time. She broke her leg and
I severely hyperextended my wrist, which put me in a soft cast for
about six weeks and slowed me down.” But Fishburne’s
judicious training method helped him to stay on schedule despite
his injury. “I approached training a little smarter this time,
and since the trainers understood what we were capable of and we
understood what was going to be required of us, we were able to
pace ourselves a lot better. Because maintaining a particular kind
of shape for two years is a lot harder than maintaining it for nine
months.”
“Laurence
is very smart and he learns things very easily and quickly,”
says Wo Ping. “His body language and flexibility are good,
and he can kick very well. In his training, we emphasized the power
of his punch and his kick.”
One
new component thrown into the mix for Fishburne was mastering the
art of war with a samurai sword. “I wouldn’t dare think
that I could master it, but a samurai sword is not that difficult
a weapon to wield,” Fishburne says. “But I found it
did require a particular strength in the forearm area that I had
to develop quickly. The sequence in the film where Morpheus uses
the sword is one of the shining moments for me in my performance.
I will always, always have wonderful memories of that.”
In
addition to training Fishburne and the other actors to use a cache
of new weapons, Wo Ping also choreographed a daunting fight sequence
that unfolds atop a racing eighteen-wheeler. “This was very
difficult, because the truck is speeding so you have to focus on
balance,” explains Wo Ping. “The choreography in this
scene shows how Morpheus experiences a moment of crisis and uses
Kung Fu to regain his balance.”
Fishburne
trained for the big rig battle atop a scaffold that was built to
match the dimensions of the top of the truck. “The truck-top
fight is a brilliant piece of choreography,” Fishburne raves.
“It’s pretty staggering. Just the size of those vehicles
is so daunting, let alone performing a Kung Fu fight on top of them.
It blows my mind.”
Like
Fishburne, Hugo Weaving took a smarter approach to his training
for Reloaded and Revolutions. “I basically looked after my
body a lot better than I had done the first time round,” explains
Weaving, “and trained well but carefully, because I was mindful
of what could happen – I tried not to push myself to achieve
the physical perfection within too short a period of time.”
“Hugo
had a lot of injuries on the first one, and in this one he came
back and really, really pushed himself in training,” says
martial arts stunt coordinator Chad Stahelski. “When you see
the scenes, you’ve got to remember that it’s the real
Hugo mixed in with twelve of the best martial arts stunt guys around,
and he’s holding his own.”
Jada
Pinkett Smith began training before the official sessions even started.
“The script made a reference to Niobe’s muscles bulging
as she steered her ship, so I figured I’d better get some
muscles,” says Pinkett Smith, who adopted her character’s
mindset toward training. “Niobe would focus very strongly
on her body because her body is her temple, her body is her tool.
She would be into the hardcore training because it strengthens your
mind as much or even more than your physical body. It creates heart.
It creates that soldier mentality, and for Niobe it’s all
about strength. So I started by doing weight lifting, then I went
on to the martial arts training. And eventually I got to kick a
little ass, which was a lot of fun.”
Pinkett
Smith, who gave birth to daughter Willow shortly before her training
commenced, quickly became familiar with the blood, sweat and tears
that were regularly wrung from the cast during the intense process.
“I remember early on in training I saw Keanu soaking in a
tub of ice, and I looked at him like ‘What are you doing that
for?’” she recalls. “And he said ‘One day
you’ll know.’ And I swear, after I did my first fight
scene and my joints were swollen, my legs felt like concrete boulders
and every part of my body was aching, then I knew what that ice
was for! I don’t know how Keanu and Carrie-Anne did it time
and time again, I really don’t.”
Neil
and Adrian Rayment, internationally renowned Black Belt Shotokan
Karate instructors, were honored to bring their considerable martial
arts experience under the aegis of Wo Ping. “We started doing
karate when we were about sixteen,” says Neil. “We grew
up watching Kung Fu films from Hong Kong, and Wo Ping has always
been one of our heroes, not just for his ability as a martial artist,
but also as a director.”
“To
find ourselves suddenly training with him was very intimidating
– we’re not that worthy!” Adrian exclaims. “We
worked really hard, and every now and again he’d just grin
at us out of the blue, which was wonderful – it felt like
he’d patted us on the head!”
Like
his fellow actors, Fishburne has great appreciation for the master
choreographer’s powerful artistry. “I think Wo Ping
and his crew have to be applauded for the way in which they entered
into this whole enterprise, stayed away from home for years and
made us look brilliant,” says Fishburne. “You can’t
put a price on what their expertise, their experience and creativity
has brought to these films. The Matrix would not be what it is without
their influence.”
BEYOND
BULLET TIME: CREATING VIRTUAL CINEMA
What
do all men with power want? More power.
The
visual effects process for The Matrix Reloaded and The Matrix Revolutions
began in March 2000 at the production’s in-house visual effects
division, ESC (pronounced “Escape”), where John Gaeta,
visual effects supervisor of the Matrix trilogy, has supervised
the creation of over 1,000 virtual effects shots for Reloaded alone
– dwarfing in size and scope the 412 VFX shots created for
The Matrix.
Gaeta’s
primary innovation for The Matrix has come to be known as “Bullet
Time,” a revolutionary technique for depicting cinematic action
in the style of Japanese animation known as animé. Bullet
Time refers to a conceptual state of being inside the virtual reality
of the Matrix, in which a character – primarily Neo –
obtains a “mind-over-Matrix” capability. The creative
process for bringing Bullet Time to the screen is called “virtual
cinematography,” a digital solution developed by Gaeta and
the Matrix filmmakers to depict these “mind-over-Matrix”
moments in slow-motion, as seen by a camera moving at regular speed.
To
execute the impossible, the Matrix VFX team painstakingly arranged
120 Nikon still cameras along a path mapped by a computer tracking
system, fired the cameras in sequence around the unfolding action
and scanned the images into the computer. After the computer interpolated
between the scanned frames, the completed series of images was combined
with a digital background. The result allowed Gaeta’s team
to manipulate the imagery at any given speed without losing clarity.
But
this initial version of virtual cinematography was deemed inadequate
– “almost arcane,” as Gaeta sees it – for
rendering the super-human events the Wachowski Brothers envisioned
for Reloaded and Revolutions. Their ambitious scripts called for
Neo to battle 100 Agent Smiths at once and fly at 2000 miles per
hour over the Matrix megacity (a sprawling metropolis over ten times
the size of New York). Gaeta also had to find a way to show 250,000
Sentinels snaking through a massive tunnel, and then ignite a scorching
fourteen- minute freeway chase that involves two high-velocity martial
arts battles, a motorcycle pursuit into oncoming traffic, characters
leaping impossibly between moving vehicles, and a spectacular ballet
of crashes, explosions and virtual destruction.
“It
was evident that we couldn’t go any further by utilizing the
technology from the first Bullet Time shots,” says Gaeta,
who won an Academy Award for Visual Effects for The Matrix. “It
was too restrictive and too labor intensive. The concept of Bullet
Time needed to graduate to the true technology it suggested.”
In
other words, realizing Reloaded and Revolutions’ visionary
action sequences required technology that didn’t exist yet.
Familiar territory for Gaeta and the Wachowskis, but this time around,
the filmmakers took their ambitious plan to advance virtual cinematography
exponentially further than one can imagine. “They decided
to create images that no one could copy,” says producer Joel
Silver. “That takes a lot of time, a lot of money and a lot
of talent. And the results are staggering. These guys didn’t
just raise the bar for action filmmaking, for visionary storytelling,
for what is visually possible – they obliterated it.”
The
centerpiece of Gaeta and Company’s answer to the first phase
of virtual cinematography is their creation of virtual, three-dimensional
depictions of the main characters for the purpose of enacting their
impossible super-human feats at a level of realism never seen before.
To create virtual humans, the VFX team utilized motion capture (“mocap”),
a technique involving sophisticated cameras that recorded precise
motion data from reflective bodysuits worn by the main actors, Yuen
Wo Ping’s martial arts team and the stunt performers as they
executed the required action.
Months’
worth of motion capture data was acquired for the creation of the
Burly Brawl battle between Neo and Agent Smith’s army of replicas,
the Freeway Chase and other key super-human events. A special capture
stage – which, at the time of production, was the largest
motion capture performance stage ever created – was operated
for more than four months parallel to principal photography. The
data recorded for Reloaded and Revolutions, as well as for the video
game Enter the Matrix, is the most motion capture ever created for
a film; the amount of capture needed to produce the most versatile
of video games pales in comparison.
“Working
with motion capture was something very new to me,” says master
martial arts choreographer Wo Ping. “It’s fantastic
technology because it helps me to accomplish a lot of moves that
can’t be done in real life. With motion capture, we can enforce
the dynamic power and emphasize the beauty of the kicks and moves
in a way that we couldn’t otherwise do.”
In
editing the motion capture, Gaeta’s team literally fleshed
out the virtual characters’ computer-generated bodies, adding
photo-realistic muscles and wardrobe. Layering lifelike expressions
onto the computer-generated cast involved another extreme innovation
that the Matrix virtual artists have dubbed Universal Capture (“u-cap”).
Five ultra-powerful high-resolution cameras were arranged in a semi-circle
around each actor’s face. As the actor conveyed a range of
emotions and expressions, the Sony HDW 900 cameras recorded the
performance to the most minute detail – all the way down to
down to the pores and hair follicles.
Using
these five real-time recordings to extrapolate the shapes of the
characters’ faces to an extremely high resolution, the VFX
team then applied the dimensional facial textures to the digital
characters’ bodies, resulting in the most realistic computer-generated
human images rendered to date.
Once
the master content of each sequence was captured and fused with
intricate layers of visual elements (including virtual backgrounds,
objects and computer-generated enhancements like glistening glass,
bullet wakes and blood), virtual cinematography opened up infinite
camera composition and editorial possibilities, resulting in what
the Matrix VFX team has dubbed “virtual cinema.”
In
the virtual cinema that fortifies the Burly Brawl, an unfettered
camera whirls around Neo as Agent Smith and 99 of his perfectly
relentless selves assail him, seamlessly accelerating and decelerating
and reversing position as the action shifts between super slow motion
and supersonic speed. In the Freeway Chase, virtual cinema makes
it possible for two vehicles to collide and suffer the destructive
consequences of surreal inertia, creating an impossible event captured
at impossible camera angles.
The
groundwork for this kind of hyper-reality was laid in the rippling
of a hi-rise building’s surface at the crescendo of the helicopter
crash sequence in The Matrix. The filmmakers discarded the rules
of standard physics, because in an algorithmic world like the Matrix,
visual glitches like the surreal structural swell seemed natural.
Reloaded and Revolutions exceed all expectations in furthering this
fantastic new form of action.
“We
felt if we could pull apart the barricades of physical rule that
bind most action films to gravity and other forces of material reality,
then we could start from the position of entertaining our total
destructive imaginations,” Gaeta says. “It’s much
more fun to destroy things in movies in ways that can’t ever
occur in real life then to demonstrate how to cause havoc with average
ingredients acquired from a local supermarket.”
3D
computer planning was used extensively in the choreography of the
breathtaking live action and the virtual cinematography that propel
the Freeway Chase. The planning of this scene was conducted for
nearly one year prior to principal photography and involved every
major designer and engineer on the film. As Gaeta describes: “Within
the making of the Freeway sequence there are some incredibly impressive
examples of using 3D advance planning to determine the paths and
actions of high-speed vehicles and events. There were life-threatening
stunts attempted throughout the scene and some major ones were mapped
out to the exact mile-per-hour and footwork of all drivers in terms
of near head-on and other large-scale collisions.”
In
addition to the virtual humans and super-human events that intensify
the Burly Brawl and the Freeway Chase, Reloaded also presents an
array of spectacular visuals such as the city of Zion, a vast, cavernous
enclave at the Earth’s core, and an expanded visualization
of Neo’s amplified perceptual abilities. His heightened intuitive
powers are conveyed in part through a dreamlike revelation of the
code underpinnings of the Matrix as the camera glides through literally
millions of shimmering code particles orbiting the shapes and constructions
of the live action sets and characters.
In
the tradition of contemporary Japanese animated movies, Reloaded
presents photo-real 3D interpretations of natural phenomenon like
weather, water and flame to impressionistically convey intelligence,
behavior and character. Scores of Reloaded elements from lightning
to explosions were given a complete rethink on design, style and
execution. “The brothers obsess on hyper-graphic depictions
of supernatural events,” Gaeta reveals. “At every turn
we’ve been striving to balance chaos and order, like putting
a picture frame around a flash flood.”
Reloaded
and Revolutions also break all animation-based boundaries in rendering
the action of hundreds of thousands of marauding machine creatures,
robots and tunnel storming electro-magnetic hovercraft. The creatures
being driven by these technologies are all based on the extreme
and horrific designs of Geof Darrow (creator of ultra-detailed comic
book classics like Hard Boiled). Commonly-reviewed material at visual
effects headquarters during the photography stages included Darrow’s
conceptual drawings and films such as Alien; 2001: A Space Odyssey;
Vertigo; Apocalypse Now; Koyaanisqatsi and Powaqqatsi (highly-stylized
documentaries about life on earth); IMAX’s Blue Earth; 20,000
Leagues Under the Sea; documentaries on ultimate fighting, the Hindenberg
disaster, submarines from the 1800s, undersea life, Rocky Marciano
and other heavyweight champions; reality TV shows about car chases
and crashes; high-speed car crash research and development films;
information about robotics manufacturing, glass blowing, the making
of the Chunnel (the tunnel that connects France and England), artificial
intelligence and a reel of footage specializing in animé
explosions of all sorts and sizes.
“We’re
all fans of Stanley Kubrick and Ridley Scott movies and the dark
universe perfection that comes with their films,” Gaeta enthuses.
“We hope to carry on their more refined, intelligent aesthetic
with the most modern approaches available in this phase of computer-generated
imagery. We want to scare people so badly that one day, when those
damn machines smack us back, we’re ready.”
The
sheer volume of virtual effects – and the time needed to render
them – necessitated that Gaeta delegate a portion of the workload
to additional VFX vendors, who created specific shots under his
supervision. Those vendors include: BUF, creators of the Code sequences
and other special perception effects; Tippett Studios, creators
of the fully-digital environments and Complex Creature scenes; Sony
Imageworks, creators of the Tunnel environments and large-scale
events depicted within; Giant Killer Robots, creators of the Underground
environments; and Animal Logic, creators of elements within the
Freeway Chase and paranormal characters.
To
manage the intricate processes of creating virtual cinema from pre-visualization
through post-production, Gaeta’s team collaborated to design
the “Zion Mainframe,” the most functional information
and asset exchange engine ever created for a feature film. More
then just a search engine, this new tool interlocks all departments
interested in digitizing artwork, design concepts, storyboards,
CAD stage plans, 3D models for concept and stage planning, high-resolution
models, Quicktime movies of all shots in progress (which can be
retrieved through a digital dailies and shot history system) as
well as full resolution back-ups of final shots created by visual
effects vendors. Material is input primarily by the Matrix art department,
visual effects department and its visual effects vendors, the Enter
the Matrix game vendor and the creators of the nine animé
short films that comprise The Animatrix.
To
date, over 500 digital artists have worked on the virtual effects
elements of The Matrix Reloaded and The Matrix Revolutions.
THERE IS NO SPOON: IMPOSSIBLE STUNTS
AND COMBAT
You
always told me to stay off the freeway. You told me it was suicide.
Like
the film’s groundbreaking virtual effects, the daring and
innovative stunt work in The Matrix Reloaded transcends the extraordinary
feats performed in the first film. One of the most astonishing sequences
in Reloaded is the fourteen-minute breakneck Freeway Chase involving
spectacular car crashes, a life-and-death struggle in a speeding
Cadillac, a Kung Fu battle atop a barreling big rig, and Trinity
flying against traffic on a Ducati motorcycle with the imperiled
Key Maker on the back. It took seven weeks to film the chase on
a mile-and-a-half-long freeway loop constructed specifically for
the film at the Alameda Naval Base.
“It’s
relentless,” says Fishburne of the chase. “The cars
start going on the freeway, the cops are following us, there’s
the communication with Link on the phone, there’s the Twins,
they’re firing, they’re morphing, the Agents show up,
Trinity gets on a bike, she goes the wrong way, then you look up
and Morpheus is riding on the truck like he’s surfing. After
I saw what happens on the freeway, I realized how crazy Morpheus
truly is.”
The
freeway sequence demanded a massive amount of planning from supervising
stunt coordinator R.A. Rondell. “I would sit down with the
brothers for an hour and just talk about speed; let’s start
with something generic, 55 miles an hour for a traffic pattern.
The chase vehicles are doing 80, so they’re overtaking the
cars by 20 miles an hour. How fast does that look when it’s
going by? I would literally take out my little toy cars and we’d
position them to see how the vehicles could be placed.”
Computer
generated “pre-visualization” was an indispensable tool
employed by the filmmakers to map out the complex shots they needed
to achieve, taking into account the logistics of the stunts going
on amidst the barrage of flying vehicles. Pre-visualization is the
process of blocking out a sequence on computer, applying camera
moves to it, then animating the scene for a detailed preview of
what the final product could look like.
“In
the Freeway Chase, the camera is in places where it hasn’t
been before in car chases,” says director of photography Bill
Pope. “The brothers made up their dream shots and put them
into a computer and spit out a synthetic version of what they could
look like onscreen. Then we had to figure out how to come up with
those same shots in the real world.”
The
high-tech pre-planning then merged with a more tangible, hands-on
approach. “We literally walked the freeway with a little rolling
measuring stick,” Rondell explains, “and precisely marked
the pattern that Trinity’s motorcycle and the motorcycle-mounted
camera would be following, with specific marks were they would make
their passes and swerves. We calculated how long it takes this vehicle
to travel, how long it takes to stop. Then we’d arrange the
cars accordingly in the proper positions.”
An
important concern for the stunt team was achieving a sense of realism
that could mask their careful planning. “We didn’t want
to make the traffic patterns generic or repetitious,” Rondell
points out. “What do you see every day on the freeway? Everybody
isn’t exactly placed at one distance or another for a weaving
pattern. We took into account camera lenses, lengths from cameras
to subjects and put all those factors into motion using the most
unique angles and presentation. The challenge is then to make it
happen in real time – and at that point, you have to take
the human factor into consideration.”
“I
have a major fear of the motorbike,” Carrie-Anne Moss admits.
“And it was very challenging for me to get on the bike every
day and practice. I started off with a tiny little bike. Mastered
my tiny little bike. Got on a little bigger bike. Mastered it. That
went on for months, until I got up to the Ducati. My biggest fear
about it was, I guess, dying.”
Moss’s
trepidation was understandable. She would be riding a powerful motorcycle
at considerable speed straight into oncoming traffic, carrying extremely
precious cargo: Randall Duk Kim, who plays the Key Maker, rode behind
her – and neither actor would be wearing a helmet. The actress
took her responsibilities very seriously. “Right up until
the day we shot the motorcycle sequence, I said to R.A., ‘I
can’t promise you that I’m going to do this.’
Because it wasn’t just about me – I have Randall on
the back of the bike with no helmet on, and if you fall off a bike
at 50 or 60 miles an hour, you don’t just get hurt. You get
really hurt, or you die. So on that day, I knew that I could not
allow myself to question for one split second whether or not I could
do it. Negative thinking was not allowed.”
The
stunt coordinator’s expertise was a deciding factor in Moss’s
decision to go ahead with the stunt. “I absolutely love R.A.
and trust him,” she says. “He is very patient and encouraging.
If it weren’t for him, I would never have been able to even
get on the motorcycle.”
“There’s
a comfort level that’s involved now,” says Rondell.
“This time around, the actors came in feeling that they can
trust us completely, and that’s half the battle. It was just
about acting from then on.”
While
Moss was considering life and death, Randall Duk Kim hung on and
enjoyed the ride. “It was utterly thrilling to work with Carrie-Anne
on the motorcycle,” he says. “I never dreamed I would
be part of such a fantastic project as this – I felt like
a little kid having a great, big, joyous adventure.”
“Doing
these films teaches me so much about myself,” Moss muses.
“To face a fear like that and to overcome it is quite remarkable.”
Moss’s
Freeway duties also included stunt driving for the Chase sequence,
in which she pilots a Cadillac through a hail of bullets as a full-scale
fight erupts between her passengers. “I went to motion picture
driving school twice. I have a diploma, and I framed it, and I put
it on my wall. I really, really appreciated the skills that I learned
there, because I was able to do some very cool stuff when it came
time to shoot.”
Fishburne
was impressed with Moss’s skills. “Carrie-Anne can drive
her ass off. We trained to do 180 and 90 degree turns, and within
two hours she was whipping the car around like she’d been
doing it all her life.”
“One
of my favorite things that I did in the film was my sliding 90 into
the camera,” says Moss. “It’s all about the foot
brake and hand brake and sliding, and hitting your mark –
coming at a camera crew in a small space, if I don’t hit the
right mark, I could do some serious damage. I hit it in one take,
which was also awesome because it was one of the only times that
I got a real hoot and holler from the brothers. There’s nothing
quite like a hooray from my two boys. It feels pretty great.”
Fishburne
faced the considerable challenge of fighting an upgraded Agent atop
a speeding eighteen-wheeler. “In rehearsal it’s cool
because the truck’s not moving,” he says. “It’s
challenging enough to be in a wire harness, trying to hit your mark
up in the air. But when they turn on the hydraulics and start shooting,
it’s a whole different deal.”
Though
the actor had initial reservations about performing the stunt, Rondell’s
reassurance and professionalism made all things seem possible. “R.A.
is incredible,” says Fishburne. “When I first realized
what kind of stunts were going to be involved on the freeway, I
went up to him and said, ‘I’m scared.’ And he
said, ‘I know. I’m gonna take care of you.’ His
primary concern is always that everybody involved is absolutely
one hundred percent safe. There are so many fail-safes built into
his stunts that you feel as if you’re just having a stroll
through the park – he makes you feel like nothing can happen
to you.”
Producer
Joel Silver was bowled over by what the stunt team was able to create.
“There’s a sequence where an Agent jumps from car to
car to car, which sets off a bunch of collisions in the background,”
relates Silver, who selected the Cadillac CTS and the EXT to play
major roles in the Freeway Chase because he believed the innovative
vehicles could handle rigorous production demands while fitting
seamlessly into the hyper-stylized world of the Matrix. “The
incredible thing is that the team orchestrated sixty cars flying
through the air at three hundred frames a second in the same fantastic
way that they designed the fights – it’s brilliant choreography.”
Events
that would be featured as the main action in any other movie are
simply another layer in the landscape of Reloaded. “The brothers
wanted the residual action of all those cars flying around to trigger
crashes in the background,” says Rondell. “We designed
this image of cars bouqueting out in the background, and it really
looked great on the pre-visualization. Then when we made it happen
in real time, it all unfolded like a symphony.”
Another
key event in Reloaded that rivals the Freeway Chase in both complexity
and exhilaration is the Burly Brawl, a furious battle between Neo
and an army of one hundred relentless Agent Smith replicas. The
meticulously choreographed fight took 27 days to shoot. “We
were doing 18-second takes with a 180-degree Steadicam, where I
have over twenty-five moves,” says Reeves of the painstaking
work that went into perfecting the brutal ballet. “I worked
every day for six weeks with twelve incredible stunt men.”
“Keanu
beats himself up on set and he has very high expectations of what
the standard of work should be, but he never pressures me or the
other actors,” says Hugo Weaving. “He’s a great
listener – I really love working with him.”
Rondell,
martial arts stunt coordinator Chad Stahelski, and fight choreographer
Yuen Wo Ping auditioned around fifty stunt actors, acrobats, gymnasts
and martial artists to play the core group of twelve Agent Smith
doubles. “We put them through about four months of training
to mimic Hugo Weaving, learn the fight choreography and develop
the skills we were gonna need for this sequence,” recounts
Stahelski, who also served as Keanu Reeves’ stunt double.
“They had to be capable of doing everything from gymnastics,
to acrobatics, to wire work, to what we call ‘Hong Kong reactions,’
big fight reactions that are gymnastic in origin.”
During
the Brawl, Weaving was put in the novel and somewhat perplexing
position of only being able to play one one-hundredth of his character
at a time. “While they could teach Keanu the Burly Brawl choreography
like a dance, they couldn’t teach it to me in its entirety
because it involves at least ten of me at any given time,”
he explains. “So I learned the fight as they would in Hong
Kong, where the choreographer comes in on the day of filming and
teaches you the moves on the spot.”
“We’ve
had Hugo do more things than we ever could have hoped,” Stahelski
says. “He’s fallen down stairs, he’s wrapped himself
over poles, he’s been hit by the staff, he’s done a
twenty-foot descender. Hugo’s all over the place in this fight.”
All
of the stunt Smiths had to undergo the process of transforming themselves
into replicas of the deadpan Agent as played by Weaving. “They
all wanted to ape me, and I kept saying, ‘No, no, no, I’m
the one who looks useless, I wanna look like you,’”
recalls Weaving. “But they needed to learn to move in the
way that I do and to have a sort of Smithian quality about them.
He’s not particularly graceful, he’s fairly brutal.”
The
closer the production got to filming, the stranger things became
for the prototype actor. “They slowly started to resemble
me,” says Weaving. “The shorter ones had lifts put in
their shoes, and they all had their hair cut, and then the suits
and ties and glasses started coming in, and then everyone had a
wig, so by the time we began shooting there were twelve semi-me’s
running round.”
The
experience led to all sorts of self-reflection on Weaving’s
part. “Well, I realize now how far my hairline’s receded,”
he says. “Normally I look at myself in the mirror and I think
it’s alright. But when I was looking at everyone from the
side, aaagh!”
There
was much more spontaneity allowed for in the fight choreography
for Reloaded than there was during the shooting of The Matrix. “The
first time, the fights were choreographed and we learned them like
dances,” says Weaving, “and they hardly changed at all
when we shot them. This time round there were quite major changes
made on the day while we were fighting and we had to swing with
that.”
“Wo
Ping was amenable to me making some in-the-moment floor choices,”
Reeves says. “Which isn’t at all to say that I disagreed
with the choreography, but just in terms of having the flexibility
to express my own style.”
From
initial vision through preparation and execution, the level of innovation
and talent put into stunt work on the Matrix films is unparalleled.
“We’re all ruined,” Rondell concludes. “We’ve
hit such a tremendous benchmark with these films that working on
anything else is going to be a bit of a letdown. The ability and
expertise of this crew makes what we are able to achieve pretty
unlimited. We’ve done as many as 70 takes in one day to make
it perfect, to find a magic moment. We’ve become such hyper-perfectionists
now that it will be a letdown when we’re not allowed to go
that extra distance.”
THE DESIGN OF THE MATRIX : CHAPTERS
TWO AND THREE
They
descend a wide carving stairwell that follows a natural cave that
has been widened in places; pipes run everywhere, a kind of mechanized
expression of flowing water. They step down onto a large metal balcony
where we find, at last, the bottom of the rabbit hole –
Zion.
Envisioned
by the Wachowski Brothers as one epic film that would be presented
to audiences as two chapters of the three-piece story arc that began
with The Matrix, The Matrix Reloaded and The Matrix Revolutions
were shot over a grueling 270-day production schedule. Principle
photography began in Oakland, California in March 2001 and wrapped
that location in June. After a brief summer hiatus, production recommenced
in September in Sydney, Australia, where the entire Matrix production
was filmed in 1998. Reloaded and Revolutions were shot primarily
at the Fox Studios in Sydney until production wrapped in August
of 2002.
In
Australia alone, the two films created over 3,500 jobs, employing
80 full-time actors and hundreds of extras. “It was a massive
operation,” says producer Joel Silver. “We had close
to one thousand people on the payroll full-time.”
One
of the first artists employed to work on the Matrix trilogy was
Geof Darrow, whose illustrations for comic books like the gleefully
maniacal Hard Boiled were a source of great inspiration for the
brothers as they conceptualized their post-apocalyptic universe.
For The Matrix, Darrow created painstakingly-drawn, almost torturously
intricate designs for the films’ mechanized beings and sets.
The artist designed the scavenged, jury-rigged look of the Nebuchadnezzar’s
interior and the various models of robot that slither, skitter and
fly through the “desert of the real.” He also brought
to life the nightmarish fields where humans are grown and cultivated,
and the sinister Power Plant towers where they live out their “lives”
in pods. Darrow helped develop the look and aesthetic for The Matrix
Reloaded and The Matrix Revolutions along with production designer
Owen Paterson and a team of conceptual and storyboard artists.
To
bring the Reloaded and Revolutions design concepts to life, the
art department employed over 400 people at any given moment under
the aegis of Owen Paterson. In contrast to the 30 sets he and his
team designed for The Matrix, Paterson was responsible for creating
a total of almost 150 sets for the two films, constructing approximately
70 sets for each. “That really is a huge amount of sets to
build, particularly given the limited number of stages we had,”
Paterson discloses. “Some of the sets weren’t used for
more than a couple of days. It was an enormous logistical effort
for Hugh Bateup and a team of art directors and construction people
who made this possible – a real exercise in getting one set
finished, shot, broken down and out of the stage to make way for
the next.”
The
process of creating the set for the awe-inspiring Freeway Chase
paralleled the sequence in scale. Rather than close down an existing
freeway for seven weeks of shooting, the filmmakers built their
own mile-and-a-half-long freeway – complete with a 19-foot
high wall and two overpasses – on a runway at the Alameda
Naval Base.
“It
was a massive undertaking,” says Paterson of the set. “For
the walls, art director Mark Mansbridge and construction coordinator
Butch West brought in truckloads of lumber and plywood and plastered
them to look like concrete. Then they had to be weatherproofed and
nailed together. We probably had 100 people working on the freeway
walls alone.”
“The
freeway set was good value for Warner Bros.,” notes art director
Hugh Bateup. “At a cost of only $4.19 per square foot, it’s
probably one of the biggest sets ever built, so we said to them,
the more we build the cheaper it becomes. We were saving money all
the time.”
When
the production left Alameda, the freeway set was pulled apart, leaving
behind a mile and a half’s worth of pristine timber and plywood;
rather than scrapping it, U.S. location manager Peter Novak arranged
for the lumber to be sent to Mexico, where it was used in the construction
of 100 low-income family homes. The California Film Commission recognized
Novak’s thoughtful resourcefulness, presenting him with a
Humanitarian Award at their 7th Annual California On Location Awards.
Alameda
was also home to another of the film’s sprawling sets, the
Zion Temple, a natural-looking cave structure that was large enough
to hold 2,000 extras. “Zion is the absolute opposite of the
Matrix,” Paterson explains. “This is no high tech space;
it’s located near the center of the Earth. It’s rather
reminiscent of the early 20th century industrial design, very decrepit
but still practical.”
Zion
consists of various levels, the uppermost being a landing base at
which the hovercraft dock. “The dock area looks like a large
domed cistern fitted with aircraft carrier-sized landing platforms,
walkways, ammo bunkers and elevators,” Paterson describes.
“It’s very old and suffering from lack of materials
repair, so we had to give it that rusty, aged look.”
Below
the docking area is the Zion military command zone, from which a
series of elevators and walkways lead down to the foundation of
the city. “At the top is what Larry and Andy and Geof called
the Brain: a tangle of pipes, vents, fans, and the Zion council
chambers,” says Paterson. “Running from the Brain down
to the bottom of the city is a huge vertical elevator core, also
drawn by Geof, which looks like it’s supported by an industrial
DNA chain.
“From
the elevator core,” he continues, “walkways lead to
the homes of Zion where 250,000 people live in little tenements
with walkways going round and round, layer after layer. This echoes
back to the tenement where the Burly Brawl between Neo and Smith
takes place – that one’s square and rectangular, surrounded
by faceless buildings where people live. And when you go down to
the center of the earth in Zion, the tenements are all round, but
they’re still these faceless buildings.”
Paterson’s
team brought a sense of old, decaying architecture to the real-world
Sewer Set, an enormous tunnel made of pipes. “It’s a
threatened place with very intricate dressing that creates the feeling
of a thousand years of rack and ruin,” Paterson notes. “But
it somehow celebrates the human will to live life to the fullest
and celebrate hope.”
Paterson’s
department often had to build two or three versions of the same
set to depict it in various stages of destruction. Many of the sets,
such as the Merovingian’s Chateau, needed to be capable of
withstanding a good deal of action. “There was a vast amount
of interactivity between the sets and the effects,” says the
designer. “We had lots of breakaway and collapsing set pieces;
lots of shapes crashing through sets; people being blown into walls;
a lot of bullet effects – we needed things to explode very
safely around people, and the sets had to accommodate that.”
Paterson’s
department also fashioned hundreds of rubber weapons for the film’s
numerous fight sequences. “They were all quite complicated
shapes that we molded and painted,” he says, “and we
had to keep churning them out, because every time someone would
pick up a sword they’d smash it.”
The
art department also crafted a number Sentinels, but “only
the dead ones,” Paterson reveals. “The live ones that
fly around are all visual effects. The prop department built the
first Sentinel from VFX computer files; this physical Sentinel was
then cast, duplicated and painted. All the finish textures are based
on this physical model. A similar thing happened with the APU [Armored
Personal Unit, a piece of sophisticated machinery used by the Zion
army to defend against marauding Sentinels]. A physical prop was
constructed from VFX files and Geof Darrow’s concepts, then
we created all the other APUs based on this reality. There was a
great deal of collaboration between departments. Everyone did a
great job.”
Paterson
also worked closely with costume designer Kym Barrett to ensure
that their color palettes worked in sync. “Basically the Matrix
has a slight green hue and the real world has a blue hue,”
he says. “This worked very well for both costumes and set,
with the sets underscoring the costumes, the color of which often
complemented the sets. I feel it all worked very well.”
“The
entire production design flows from the minds of Larry and Andy,”
Paterson attests. “To take something from being a written
word, to a drawing on a piece of paper, to something that’s
physically built is a wonderful thing. I am proud that my very talented
team and I could work with them and be part of the process.”
HEMP & LATEX: OUTFITTING THE REAL
WORLD AND THE MATRIX
Morpheus
emerges from a long brick corridor, his sunglasses floating in the
darkness like alligator eyes.
Costume
designer Kym Barrett designed literally thousands of costumes for
The Matrix Reloaded and The Matrix Revolutions, evolving the trilogy’s
wardrobe to suit the characters’ growth while maintaining
continuity between the three films. “Neo and Trinity each
take a long journey in the first movie, and become different people,”
observes Barrett, who gave birth twice during the course of production.
“Neo is no longer concerned with whether or not he’s
the One, and Trinity is certain of her love for Neo and her belief
in him. We tried to reflect their new confidence in what they wear.” |