The
character of “The Hulk” first appeared in a series of
six Marvel Comics in 1962 as the creation of writer Stan Lee and
artist Jack Kirby. Two years later, the creature was pitted opposite
Giant-Man in #59 of Tales to Astonish, and in the next issue of
the series, earned his own separate story in the comic book. By
1968, the Hulk had taken over the entire book, which was then re-named
The Incredible Hulk; the series ran to issue #474, ending publication
in 1999, and was quickly resurrected in a new series (first called
The Hulk, changed back to The Incredible Hulk with issue #12), which
continues current publication without signs of slowing. It seems
in the world of heroes (Super, anti- and other), it’s hard
to keep the big green man down.
The
immense popularity of the creature also spawned a successful CBS
television series (1977- 1982), which starred Bill Bixby as scientist
Banner and bodybuilder Lou Ferrigno as the Hulk. Following cancellation
of the series, fans’ enduring affection for the tale of hunted
scientist and his angry alter ego urged network executives at NBC
to bring back the Hulk to the television screen and ultimately,
three more telefilms were created and aired in the late ‘80s.
Hopes for a fourth installment were dashed when Bill Bixby passed
away from cancer in 1993.
During
his career as a Marvel Comics character, the Hulk underwent several
changes (early on, the creature was gray, not green, and a nocturnal
being). Throughout, however, he was always linked to his alter ego,
scientist Bruce Banner, and the two were intertwined in a constant,
uneasy relationship. It was this relationship that seemed to keep
alive the fans’ enduring devotion to Banner/the Hulk and exactly
this yin-yang dynamic that made the character ripe for a cinematic
appearance.
Executive
producer and co-creator of the Hulk character Stan Lee remembers,
“When I was younger, I loved the movie Frankenstein, starring
Boris Karloff as the monster, and I also loved Dr. Jekyll and Mr.
Hyde. One day, I figured, ‘Boy, wouldn’t it be cool
to combine the two of them and get a character who can change from
a normal human into the monster?’ I always felt that in the
movie Frankenstein, the monster was really a good guy. He didn’t
want to hurt anybody—he was just always being chased by those
idiots holding torches and running up and down the hills. So I thought,
‘Why not get a sympathetic monster, but let it be a guy who
can change back and forth?’ So, the Hulk became the first
Super Hero who was also a monster.”
Producer/screenwriter
James Schamus, Ang Lee’s longtime filmmaking partner and collaborator,
comments, “Unlike a lot of other Super Heroes, the Hulk is
a Super Hero, a monster and a person, and the various Hulk comics
include the drama between generations of families, the quest for
his origins, how he came to be who he is, the mystery of who he
is…all of those things.”
It
was the character’s internal conflict and the dramatic dilemmas
it posed that also attracted producer Gale Anne Hurd to the property.
“I
always thought the story of the Hulk, as presented in the Marvel
Comics, had elements of a Shakespearean tragedy that had great cinematic
potential,” Hurd says. “There was real, elemental drama
of the human condition in this character. What I always liked about
the Hulk was that he was a hero, but not really a Super Hero, not
when compared to the other Marvel crime-fighting characters. The
Jekyll and Hyde conflict intrigued me. Part of it is a cautionary
tale, not only about the demons that we have to come to terms with
inside ourselves, but it is also a bit of a commentary about the
ramifications of having the technology to create a Hulk. The comic
book dealt with Cold War issues, but we’ve been able to update
it and it’s relevant, if not more relevant, now.”
Hurd,
whose many blockbuster credits include Terminator and Terminator
2: Judgment Day, Aliens, The Abyss and Armageddon, understands the
notion of using computer generated imagery (CGI) to further a film’s
characters and plot. She points out that the wait to make the film
was fortunate as it allowed technology to catch up to the special
needs of the Hulk.
“The
great news is that over the course of the 12 years this project
has been in development, the technology caught up with our passion
for the project. We now have the technology to create the Hulk the
way it should always have been approached. Now, with CGI, with the
techniques that have been developed at [leading visual effects house]
Industrial Light & Magic, we are able to go beyond what could’ve
been imagined on the television show or even on film. There might
have been ways to put the Hulk onscreen before now, but it wouldn’t
have been The Hulk imagined by Stan Lee and Jack Kirby,” the
producer comments.
While
the technology and interest in “comic book” movies may
have auspiciously dovetailed, Marvel, as producer and Marvel Studios
CEO Avi Arad points out, is very sensitive and selective when it
comes to allocating its characters and their worlds to filmmakers.
“At
Marvel, we view our comic books and characters as our children and
we have to find them the appropriate surrogate parents, filmmakers
who will bring something special to the project.
Whenever
you hear the word ‘comic book,’ some people see a fist
with the word ‘POW’ on it.
What
they are really about are characters, very interesting people who
have gifts and curses and complicated lives. Our movies must be
made by real filmmakers and real actors because it takes tremendous
range to play and deliver these roles,” Arad notes.
Producer
Hurd, whose ability to assemble extraordinary ensembles of filmmaking
and acting talent to create just that sort of dynamic, understood
the keen sense of balance that would be a requisite of the project’s
director.
She
notes, “We always had Ang Lee on our list of potential directors.
So when Universal suggested it, Avi and I felt that Ang would consider
it because there is no more complex character than Banner/the Hulk.
It’s the ultimate split personality—two individuals
that need to live with each other one way or another. They are tied
in genetically, but they want to destroy each other and themselves
at the same time. Looking at Ang’s movies, I felt his keen
interest in the inner soul, his sense of humor, his interest in
family dynamics, in the relationships of fathers and sons, his inventive
action in Crouching Tiger…he had all the ingredients to make
a great movie.”
“We
always thought that Ang was an incredibly interesting filmmaker
because he never repeats himself,” Arad adds. “He moves
seamlessly among the different genres and there are very few directors
who can handle anything. Because our character Bruce Banner and
his alter ego the Hulk are deeply rooted in rich drama, you really
want someone who is an actor’s director. With Crouching Tiger,
you saw that he could deliver something that was rich and epic in
scale, but at the core, what really made that movie successful was
that you cared about the characters.”
James
Schamus concurs with Arad, noting that the tale of the Hulk plays
to Lee’s interests and strengths.
He
adds, “We moved the script in directions that would allow
Ang a chance to grapple with certain ideas—the familial conflicts,
the search for Banner’s past, the genesis of the Hulk. More
importantly, I think that Ang also sees the emotional, positive
side of the Hulk. He understands that the Hulk isn’t simply
a monster that is there to scare us, but that everyone has the Hulk
in them and there is something very enjoyable, very empowering about
experiencing hulkness. So, he was very interested in, for want of
a better term, the entertainment side of the Hulk. He wanted to
make it a very pleasurable experience, too.”
The
director himself says, “I had just finished Crouching Tiger
when the studio approached me about The Hulk. It seemed like an
interesting extension of my work … I called it my new Green
Destiny [referring to the fabled sword in Crouching Tiger, Hidden
Dragon]. The early Hulk comics were especially inspiring for me—the
energy and dynamics of Jack Kirby’s drawings, the dramatic
freedom of the stories Stan Lee created. They dealt with huge issues
and fears, and finding within those fears the will and imagination
to understand them. I feel that everyone has a Hulk inside and each
of our Hulks is both scary and, potentially, pleasurable. That’s
the scariest thing about them.”
Lee
adds that The Hulk also offered the opportunity to delve into a
variety of potentially opposing themes and topics, and the challenge
of balancing and connecting them attracted him as well.
He
continues, “We addressed this question a bit in Crouching
Tiger—how do you take a popular genre, like the martial arts
film, and approach it with intelligence, without making it too cheesy
but still fulfilling the demands of entertainment? We had similar
challenges with The Hulk, but that is what is exhilarating about
it. I think it’s possible to treat this mixture in a very
emotional way as well. The Hulk, like Crouching Tiger, is a weird
combination of pop culture and realistic drama. I think by nature,
these two aspects don’t want to get along but I try to mix
them. How much should be realistic? If it’s too realistic,
how can you believe in a green giant or that people can fly? How
to combine something that is visually exciting, very free, almost
like a childhood fantasy, with the reality of psychodrama, comedy,
romance? These are contradictory elements, but to me, they represent
the dilemma of my own life in filmmaking. The toughest thing for
a filmmaker is to keep it balanced. It’s like walking a constant
tightrope and that’s a thrill for me.”
The Human Element
The
most successful of formulas often arise out of the unexpected spark
produced by an unlikely combination of elements—just ask Bruce
Banner—and when it came to casting The Hulk, filmmakers were
able to assemble an outstanding roster of actors which, when combined,
would render the film a true ensemble event.
The
cinematic balancing act that characterizes Lee’s approach
to his work and to The Hulk began, quite naturally, with the film’s
divided main character. Although the wizards at ILM would ultimately
give life to the “green Goliath,” the filmmakers knew
it was crucial to cast an actor who could inhabit his human incarnation,
conveying not only his inner conflict and repression but, ultimately,
his compassion. Australian actor Eric Bana, a comparative newcomer,
won the part, primarily on the basis of his first movie, a disturbing
tale of a charming killer called Chopper.
“Eric
played a kind of human monster in Chopper, someone who was so monstrous
because he was so human, too,” Ang Lee observes. “With
just a simple look, he could communicate a kind of superhuman fury
and intelligence. I thought it would be marvelous to see him as
Bruce Banner, having to suppress that energy until he couldn’t
take it anymore.”
Bana
says that Banner’s turmoil intrigued him, but there was a
key reason for accepting the role. The actor offers, “The
most obvious hook was the fact that Ang Lee was directing it. The
thing that attracted me to the character of the Hulk in particular
was the fact that he is a slightly reluctant hero. And the Hulk
can’t control being the Hulk, really—Batman goes into
a cave, Superman goes into a phone booth—but it just comes
over the Hulk, which attracted me as an actor.”
Part
of the challenge for Bana was to channel not just the character’s
emotional nuances but also Lee’s prismatic and sometimes fragmented
vision of Banner and his world.
“I
knew that whatever Ang tried would be entirely unique and unpredictable.
It also turned out to be very difficult to prepare for because the
character undergoes so much soul-searching. It was hard to get a
specific handle on what exactly I needed to do or research, but
I tried to use that, because, in a way, that uncertainty is part
of Bruce Banner’s dilemma. Ultimately, it was about trusting
Ang and his vision. I just went in with my eyes wide open. When
I first read the script, I was blown away by it. It was very layered
and complex but I also knew that there was a lot that was in Ang’s
head that wouldn’t necessarily translate to the page. I knew
that whatever he added would be incredible and probably way beyond
my wildest imagination, and that turned out to be so,” adds
Bana.
Because
the Hulk would be a completely computer generated being, Bana never
had to endure the rigors of turning large and green; his performance,
however, had to pave the way for the emerging CGI Hulk. The artists
at ILM were occasionally consulted by the actor for help in fomenting
postures or specific facial looks that would become the starting
point for the human-to- Hulk transformation.
“It
was a lot to store in my head, but it was fun at the same time.
It required a specific level of concentration and it was helpful
to know that I didn’t have to take it the whole way. I wasn’t
inhibited by having to stop and get into make-up or some green suit.
Also, it allowed me to absolutely go for it, based purely on the
ideas that Ang had put into my head, and to just get really emotionally
and physically ugly,” Bana muses.
Jennifer
Connelly earned the role of Betty Ross, Bruce’s colleague,
friend and former girlfriend who comes to be the only humane link
between Banner and the Hulk. Like the original Marvel Hulk, Betty
Ross changed over the course of the comic book, but her essential
love and sympathy for Banner remained throughout the series and
infused the character in Lee’s film. Early during production
of The Hulk, Connelly won the Oscar. for Best Actress for her portrayal
of Alicia Nash in A Beautiful Mind, but it was another film that
brought her to Lee’s attention. The director remembers, “I
saw Jennifer over the years in many films, but her performance in
Requiem for a Dream touched me so deeply for its tragedy and intelligence.
She stood out as the perfect choice for Betty.”
Schamus
adds that Requiem for a Dream, an unsettling film about the loss
of self to addictions, clearly proved Connelly’s fearless
ability to mine treacherous emotions, which was important to the
role of Betty. Equally crucial, he notes, were her keen insight
and intellect.
“Ang
was not interested in casting the part of Betty as ‘The Chick
Role,’ and the first step was to really find somebody who
could credibly create the role of a character who is as smart as
Banner, if not smarter, and is a scientist in her own right. Intelligence
was the first requirement for the part. You don’t have to
worry about that with Jennifer, who went to Yale and Stanford,”
Schamus says.
Connelly
remembers, “When I heard that Ang was directing the project,
I was immediately intrigued. I thought, ‘Wow, what an interesting
combination of elements.’ As a child of the 70s, I remember
watching the television series. And then when I spoke with Ang,
he really wanted to make this a psychological drama, to explore
the relationships within the families—between Bruce and his
father, and Betty Ross her father. What I thought was so interesting
was the juxtaposition of these really human characters struggling
to work out their relationships with one another against the sort
of comic book, larger-than-life, ‘this guy goes green’
sort of elements.”
Yet
putting aside all of the intelligence and strength inherent in the
character of Betty Ross, for Connelly, part of the key to her character
is, “…that you sense there’s something kind of
vulnerable about her, something missing, something slightly broken
about her. Her relationship with Bruce is complicated. They had
a romantic relationship, which did not work out—but they are
still professional partners. And Betty is still very much in love
with Bruce.”
And
it is that love that makes matters even more complicated when the
ramifications of Banner’s heroic decision to place himself
in the path of the gamma radiation blast become evident. Betty had
been keenly aware of her partner’s stranglehold on his darker
emotions, and she is the first to piece together the link between
Bruce’s anger over past occurrences, his exposure to a combination
of nanomeds (sub-molecular machines) and gamma radiation, and the
resulting transformation into the Hulk.
She
explains, “Betty recognizes, even before the accident, the
effect that anger, or rather the suppression of anger, has on Bruce.
And then she is the first one to sense and piece together what’s
going on after the accident. She recognizes that in the Hulk. She
recognizes Bruce and stands her ground. Others respond with an escalation
of violence, but Betty stands there in front of him and looks at
him as if to say, ‘I’m here, I understand, I love you
and I see you…and it’s going to be okay.’”
Acting
with Connelly, Bana had almost a mirror experience to the Hulk/Betty
face-off. “With Jennifer, I always knew we’d get to
the heart of the scene,” adds Bana. “I knew straight
away that I’d be playing opposite an incredibly gifted actor.
You can’t really ask for anything more than that.”
As
scientist David Banner, Bruce’s father, his early inspiration
and a later adversary, filmmakers had a short list of actors—very
short.
“It
was always Nick Nolte, our first and only choice,” says James
Schamus. “It was a no-brainer.” “Nick is an actor’s
actor,” Ang Lee comments. “He is generous and fearless
with everyone and is a great spirit. He immediately saw connections
in the film between popular Western culture and Eastern philosophy
that I didn’t even see.”
The
actor explains, “I had seen Crouching Tiger, Hidden Dragon,
which I liked very much, and later watched The Ice Storm and Eat
Drink Man Woman. I was curious about Ang and The Hulk—the
combination of Ang and the source material interested me. I wondered,
‘Well, what is he going to do here?’ You have this comic
book level, but then you have mythic proportions to it; you have
psychological fantasies involved; you have childhood psychology,
archetypal, primal stuff, smothered by a veneer of adult, pseudo-responsibility,
false maturity, false wisdom and the gamesmanship of rivals. There
was so much to it. And Ang seemed like a great choice because we
get a marriage of the East and the West. That was exciting to me.”
Nolte
was also intrigued by the casting of Bana as his son.
He
continues, “They told me they’d cast this Australian
guy named Eric Bana as Bruce and they told me to go have a look
at this film called Chopper. So, I did and I was horrified, absolutely
astounded at the nature of this character he’s playing. It
was an amazing transformation, he was just tremendous in that piece.
I looked forward to working with him and I wasn’t disappointed.”
Nolte adds that from the start, he and Lee were in sync in terms
of the character and the various underlying themes The Hulk presented.
The two enjoyed an ongoing dialogue about “…the father/son
relationship, the integration of the shadow side of our personality
into the light of day, the constant play between what we would consider
our conscious good side and our unconscious dark side, the good
and bad, the right and wrong, the up and down.”
All
of this work, and the wealth of Nolte’s talent and experience,
made him ideal to play Bruce’s father, David, an intense scientist
whose pioneering work in genetics pushes up against the boundaries
of ethics. His single-minded passion as much as his research and
experiments forever alter his and his son’s lives and inexorably
link their destinies. While some may see him as Banner’s foe,
Nolte insists his character is motivated by his love for Bruce,
although it manifests in an unconventional, even twisted manner.
There
is no love of any kind between Glenn Talbot (the adversarial character
also taken from the Marvel series, played by Josh Lucas) and Bruce
Banner. For all their similarities—an interest in science,
a sharp intelligence, not to mention an underlying affection and
rivalry for Betty Ross— the two diverge in terms of the application
of their knowledge and power.
Josh
Lucas observes, “Talbot is incredibly driven, extremely ambitious,
powerful, probably extraordinarily self-righteous and ruthless.
He is a military trained, disciplined human being who truly believes
that he is exalted and that his ideas are going to transform the
world and, therefore, he has a right and a duty to achieve them
by any means necessary. He is the type who believes that his political
and sociological ideologies are so correct that they will do anything
to fulfill their own prophecy.”
Lucas
adds that playing someone as grandiose and self-centered as Talbot
was exceptionally enjoyable.
“He
is so crazily free, so maniacal, unafraid and dominating that there
is this great comic book element to him. I’m not a particularly
antagonistic person, but everyone has some hostility or aggression
inside, which is one of the points of The Hulk. I don’t get
to release those elements of my personality on a daily basis and
often, as an actor, it’s easier to play characters that are
further away from your normal life. It was almost playful to portray
him and absolutely fun. He’s also a terrific foil for Banner,
who is so obviously suppressed.”
In
fact, Talbot finds the key that unlocks Banner’s assiduously
bolted rage and primal fears and the two adversaries come to blows.
While Bruce Banner may not be much of a fighter, his alter ego has
more of a temper and the will and physicality to exploit it.
“I
got my ass beat consistently,” Lucas happily sums up. “Because
of Talbot’s military background, he has great physical presence
and balance. All that is fine when Bruce Banner is a human being,
but when he transforms into the Hulk, Talbot is out of his league,
even though he refuses to accept that. So, I spent quite a bit of
the film being tossed around the set.”
Lucas’
delight if not downright glee in playing Talbot was not lost on
his director. Neither were his additional talents.
“Josh
displayed so much enthusiasm and sheer fun in shooting the film
it was hard for me to believe that he is also one of the most controlled
and gifted actors I’ve ever worked with—a real perfectionist
after my own heart,” Lee muses.
Of
course, the Hulk, not Bruce Banner, pounded Talbot, but the brawls
began between the alltoo- human Bruce and Talbot. Talbot initially
trounces his opponent, who has so much invested in quashing his
animosity and aggression for fear of what they might unleash…the
Hulk. In other words, Josh Lucas spent weeks pummeling Eric Bana.
“It’s
my aim in life to do a boxing film with Josh Lucas to try to get
some revenge,” Bana jokes. “Unfortunately, only the
Hulk gets that satisfaction in the film. As Bruce Banner, I never
really get to wrap his arms around Josh Lucas and slam him up against
the wall. But it was fun.” The link to Banner, Betty, Talbot
and David is General “Thunderbolt” Ross, played by the
accomplished Sam Elliott. The beloved and award-winning actor brings
with him his own brand of quiet authority and weighty personae,
made all the more forceful by his lengthy resume of genre-defining
roles in Westerns, political thrillers and action movies.
“Sam
just had a bearing that I was searching for,” Lee explains.
“A military man who is also, at heart, a father.”
“I
think the most important and perhaps most troubled and confounding
relationship for Ross is the one between him and his daughter Betty—even
though he is the connective tissue between all the characters, because
he has been involved with all of their lives on some level for many
years,” Elliott says. “On some level, it is a typical/father
daughter relationship, in that it’s not all roses and it’s
a bit tenuous. Ross is a successful, career military man but, because
of his duty to his work, he has failed on a lot of levels with his
daughter.”
The
journey Ross takes to uncover the mystery of the Hulk also leads
him to an uneasy rapprochement with his daughter and inadvertently
causes him to examine his own buried emotional issues.
“I
don’t think that on a scientific level Ross has a clue what
has gone on to lead to the Hulk. He knows enough of the history
and sees the potential threat to his daughter to realize that it
is something he must try to control. Therein lies the problem –
as a military man, his instinct is to contain what he perceives
to be a menace, as he has tried to do for years, which, of course,
is impossible. There are a lot of sources of frustration for Ross
and he is unaccustomed to that predicament, those feelings,”
observes Elliott.
A Being, Green
While
understood that the Hulk half of Banner would be a creation of advanced
moviemaking technology (i.e. computer generated imagery), the young
actor playing his other half was to be the starting point for the
creature. Banner’s mannerisms had to be discernable in the
creature—if to no one other than Betty Ross—and Bana
himself would need to exhibit specific body articulations in certain
scenes as Banner on his way to “hulking out.”
Groundwork
began on this in sessions organized by stunt coordinator Charlie
Croughwell during pre-production; these workouts not only prepared
Bana physically, but mentally and emotionally as well. Croughwell
dubbed his sessions with Bana “Hulk School” and the
actor attended as often as he could, even well into the beginning
of principal photography. Since the director wanted the Hulk to
be agile as well as strong, a variety of training techniques were
utilized to build on the actor’s strengths and finesse the
movements from athletic to almost choreographic— all of this
intended to give an origin to the monster’s movements, as
what Banner does feeds into the Hulk’s physicality.
“I’d
never worked on a film with CGI before and this was obviously special
because of ILM and Dennis Muren and his team,” says Eric Bana.
“It was like working on two different films at once, which
made it very interesting and exciting. We’d do this intense
scene and I’d feel like I was in the most dramatic film and
then I’d have a couple days off and come back and wonder,
‘What is going on here? What happened to the dark, personal
drama I was working on? They’re ripping down walls and destroying
sets.’ It was fascinating.”
Bana’s
performance became the template for the Hulk’s emotions and
reactions, but ultimately, it wasn’t possible for Bana to
approximate the Hulk’s gargantuan movements and colossal destruction.
“Although
there are human elements to the Hulk, he can’t move like a
person because he is so immense and because, ultimately, he is a
monster,” says ILM’s nine-time Oscar. winner, visual
effects supervisor Dennis Muren. “It was much more appropriate
and truer to the character to create that in the computer.”
It
was an accepted fact that literally the largest of the film’s
stars would never appear on the set, despite his having to perform
opposite every other cast member in the film. So, it was up to the
production team and the wizards at ILM to come up with alternatives
to represent the creature. So, enter the “stand-ins”
for the Hulk. The most basic was a crude rendering of the Hulk’s
head on a telescoping pole, which became known as “Elvis.”
Additionally, ILM introduced a series of other objects and instruments
to provide such information as how the creature should appear in
the frame and how the light reflected and refracted off of his enormous
shape—these became known as the “Reference Parade,”
which were comprised of a large green Hulk bust, a sphere with both
a shiny and a matte surface and a large oval emerald piece of Hulk
“skin.” (When these objects were needed in a shot, the
first assistant director would call out to “bring on the Vannas,”
and the visual effects coordinator, an ILM representative and a
stand-in or production assistant would display the objects at various
angles for the camera and benefit of ILM.)
Director
Lee explains, “I loved the old Hulk television show and it
was a thrill to have Lou Ferrigno come and be a small part of our
film. Back when the show was being made, a bodybuilder was the perfect
solution. But, my Hulk has to be more than an embodiment of human
strength. That is why this film could not be made without the help
of the geniuses at ILM. We have approached the Hulk design from
both the inside—with all the amazing ways they can create
bone and muscle structure in the computer and then make it move—and
also from the outside, taking inspirations from everything from
Tibetan masks to the emotions we record on the face of his real-life
co-stars. The Hulk has to perform opposite award-winning, amazingly
gifted and subtle actors. The key to the Hulk will be how good an
actor he is. Our hope is that through computer animation, we can
approach something that is haunting and emotional and not just a
gimmick of computer work.”
Honing
the Hulk’s computer generated movements (that wished for combination
of agility and massive strength) proved to be an ongoing, organic
process. Fortunately, Dennis Muren and his ILM team have extraordinary
wellsprings of ingenuity and imagination.
“From
the beginning, we wanted Dennis Muren on this movie,” says
Gale Anne Hurd, who had worked with him on Terminator 2: Judgment
Day and The Abyss. “From the first time that Dennis and Ang
met, there was magic. There was an immediate meeting of the minds,
not just to use the technology merely to create something cool,
but to create a character in the Hulk who could act.” This
meant, among other things, that occasionally Muren and company eschewed
traditional techniques. For instance, ILM preferred to minimize
the standard use of motion-capture, whereby a computer “captures”
human movements in a painstaking system that involves attaching
electrodes to a person wrapped in a special suit.
Animation
supervisor Colin Brady reasons, “Motion-capture has its benefits,
but we didn’t want to start with it because although it gives
the computer a sense of the way a body moves in space, it still
can be a bit restricting. People tend to freeze up when they do
it. It’s always awkward to be in that suit with these electrodes
stuck to you with a bunch of people around watching. With all of
that, you’re left with a limited amount of movement. Besides,
ultimately, why would we want to be limited to just what a human
can do? It’s the Hulk.”
Brady
adds that while they wanted the Hulk’s moves to be colossal
and brutal, his gait and action still had to obey the laws of physics,
albeit in an oversized way. So, they began their research by digitally
taping specific people engaged in a bit of Hulk therapy, beginning
with a stunt man smashing up a room filled with styrofoam objects.
ILM recorded this fury and further manipulated and exaggerated it
in the computer. And others followed.
“We
tried using body builders but found they weren’t agile enough”
Brady says. “Ang didn’t want the Hulk to be too lumbering
or muscle-bound. We ended up studying a personal trainer/triathlete,
who stopped by every so often and smashed up a bunch of boxes for
us.”
Once
the ILM artists (and their complex array of computers) had a basic
vernacular of the Hulk’s movements, more refinement was completed
utilizing the motion-capture technique. While several athletes and
stunt performers donned the specialized equipment, Lee himself enacted
a number of the Hulk’s scenes in the cumbersome suit; adding
an almost Frankenstein twist to the filmmaking process, it was primarily
the director’s movements that ultimately provided the basis
for the creature’s on-screen life.
Perhaps
the greatest challenge facing ILM was that the Hulk is born of complex
emotions and, as Lee pointed out, not only has to convey his feelings
but do so opposite some high caliber acting talents. The task was
formidable, made more so by the close proximity between the actors
and the Hulk.
Muren
elaborates, “Unlike, say, Jurassic Park, where the actors
and the dinosaurs shared screen time but didn’t interact much
on a one-to-one basis, the Hulk has to appear and act opposite the
main characters. That dictates a great deal more complicated work.”
Given
that the Hulk had more “realistic” scenes and physical
contact with the other actors, ILM labored to craft subtle facial
movements and to refine the skin texture alongside the developing
motor movements.
The
cast and crew saw pieces of the nascent Hulk from time to time when
Colin Brady appeared with his laptop computer. Within were several
“animatics,” rough animation of the Hulk “acting”
in the scenes, complete with all the camera angles. This benefited
Lee, the actors and the technicians responsible for the physical
effects of a scene involving the Hulk, who could get a rudimentary
sense of the final scene in Brady’s computer.
During
production, however, the only Hulk anyone saw was the ubiquitous
Elvis, propped up to give the actors, the camera crew and ILM an
eye-line.
Paramount
to all—everyone from director Lee and the producers to Brady,
Muren and the ILM crew—was the creation of an authentic Hulk,
respectful of the rich Marvel heritage and the definitive artwork
of the creature’s original Dr. Frankenstein, illustrator Jack
Kirby. Producer Avi Arad notes, “‘Obsessive’ might
be a good word to describe our efforts to give birth to a Hulk within
the perimeters laid out by Kirby, Lee and Marvel, yet providing
a natural progression from comic book page to movie screen. It’s
all right there in the source material— his size, his strength,
his ability to accomplish superhuman tasks, like bounding great
distances in one leap. We didn’t come to this project and
say, ‘All right, now that the Hulk is in a film, let’s
enlarge his scale, his capabilities, let’s change this, let’s
change that.’ We were handed an amazing creation with a rich
mythology that didn’t need any aggrandizing on our part. It
all came from a place of respect to the lore.”
Producer
Larry Franco adds, “While the Hulk was being created and then
refined at ILM, Ang Lee literally moved to the offices in Northern
California to personally direct the creature. Building on the earlier
limited motion-capture work, he spent months with the artists to
refine its facial movements, expanding the creature’s muscle
articulation capacity and enlarging the scale of available emotions
that it could express.”
Dennis
Muren summarizes, “In the end, the countless ILM man-hours
gave birth to a creature that can lift 5,000 pounds, jump three
miles at a time, run 100 miles-per-hour and that grows from nine
feet to 12 feet, then to 15 feet tall. This amazing being has a
physique that would make classic strong men appear anorexic. Today’s
sophisticated audiences would not accept this from a human actor
in green make-up, even augmented with robotics.”
The
meticulous work from the wizards at ILM, the majority of which was
the most complex the designers had ever executed, included:
While
the work continued on creating the Hulk himself, the shooting crew
had to provide ILM with the devastating physical effects of the
Hulk’s wrath. This meant, for instance, when the Hulk beats
up Glenn Talbot or when he encounters Betty Ross face-to-face, Josh
Lucas and Jennifer Connelly became defacto stunt people. In Lucas’
case, this meant about a week of phantom pummeling and flying through
the air on wires while filming at night at a Berkeley Hills street
specially built on the Universal backlot.
“It
was actually very interesting and fun,” Lucas says. “We
spent a number of days playing with the balletics of a wire spinning
me through air and tried to find a way to make it look both as raw
and as natural as possible. We didn’t want it to appear like
someone on a wire—Talbot is wildly out of control as the Hulk
picks him up repeatedly and flings him.”
Jennifer
Connelly had her own experiences during filming her scenes with
the Hulk, which involved a great deal of physical as well as mental
work.
She
relates, “During the first scene I have with the Hulk, he
comes out from the trees and stands before me. Then he leans down
and looks at me. So, we have to establish eye-lines, where he is
and where he moves and, since he’s a digital creation, there
is nothing there during filming.” Nothing, of course, except
the stand-in Elvis.
While
of a less violent nature than the Hulk’s scenes with Talbot,
Betty Ross experiences the creature’s strength in one particular
meeting. To continue with the director’s quest for authentic
artistic moment, stunt coordinator Croughwell used the actors (whenever
safe and possible) instead of his team or in lieu of the CGI bait-and-switch
technique of attaching famous heads to stunt people’s bodies.
This meant that, like Josh Lucas, Jennifer Connelly spent some time
in the air.
The
sequence took place in the Mountain Home Demonstration State Forest
(which lies within the Sequoia National Forest), a breathtaking,
primal spot studded with streams and lakes and the imposing, inspiring
trees. The Hulk was the first production to film there and aside
from the locale’s natural beauty, the trees provided obvious
markers by which to gauge the Hulk’s immense size. At this
picturesque place, the Hulk lifts Betty Ross. This required Croughwell
to create an ingenious contraption.
“We
figured it would be similar to a puppet on strings, like a marionette,
except the puppet we manipulated was a human body, Jennifer Connelly,
on a wire. We had her flying from an overhead rig and I had lines
in my fingers. I controlled her rotation and her bounce with those
lines, almost like a set of reins, which were manned by five crew
members. We tested the rig with a double on stage so by the time
we got Jennifer there, I knew what the movement should be and only
had to fine-tune it a bit on the day,” the stunt coordinator
explains.
Croughwell
practiced with Connelly on the stage before shooting the scene in
the forest and Connelly adeptly nailed working in the sling inside
of 45 minutes.
The
coordinator and his stunt team also worked with the Hulk, or at
least with the destruction the Hulk leaves in his wake. This meant
that Croughwell constantly coordinated with special effects supervisor
Michael Lantieri.
“We
worked very closely with Charlie and his guys, because many times,
the stunt team had to provide the reactions to what the Hulk was
doing. For instance, when the Hulk escapes from an underground tunnel,
he doesn’t just walk through it, he bursts out of it and all
the guards patrolling it get knocked around and fall off the platform.
For any of the situations with the Hulk, Charlie and I meticulously
talked about where someone could be, how to design an explosion
that would appear as though the Hulk has created it by his sheer
force. Safety was always the first priority and the performance
was next,” Lantieri says.
The
overall mandate, Lantieri adds, was to devise a scenario that seemed
as realistic as possible, given that this reality revolved around
an enormous green being with anger management issues. So, when the
Hulk upends a trolley in San Francisco, Lantieri had to figure out
how to topple an actual streetcar (filled with stunt performers)
that the city had graciously provided. Typically, the Hulk, at some
point, smashed up all the sets, which could not necessarily be made
of flimsy, tearapart substances.
The
overall mandate, Lantieri adds, was to devise a scenario that seemed
as realistic as possible, given that this reality revolved around
an enormous green being with anger management issues. So, when the
Hulk upends a trolley in San Francisco, Lantieri had to figure out
how to topple an actual streetcar (filled with stunt performers)
that the city had graciously provided. Typically, the Hulk, at some
point, smashed up all the sets, which could not necessarily be made
of flimsy, tearapart substances.
“Whatever
the Hulk came in contact with, pushed, shoved, broke, touched or
lifted was the responsibility of the physical effects crew. Ang
wanted everything to be grounded in realism, so we couldn’t
use breakaway materials because they were too light and didn’t
convey the sense that something as huge and as formidable as the
Hulk was there. So, when the Hulk goes on a rampage through the
lab and throws a freezer against a wall and basically smashes up
the place, it was all real glass or plexiglass, wood and brick,”
notes Lantieri.
This
technique added another layer of challenge to an already complicated
production. For one elaborate scene, Lantieri invented a giant water
tank in which Eric Bana spent about two days as the imprisoned and
submerged Bruce Banner; the sequence culminates when the Hulk, finally
fed up, bursts through the container. Lantieri had to invent a rig
so that Bana could breathe underwater and the camera crew could
get the necessary shots—but the tank also had to explode,
sending water cascading through the set. Lantieri’s team and
the construction department also had to consider the physics of
capturing and directing all of the water to protect the film crew
and the electrical equipment. Finally, he had to work closely with
Dennis Muren and ILM, as they would have to insert the furious Hulk
and possibly some CGI water during postproduction.
In
general, to impart the Hulk’s overwhelming obliteration of
everything in his path, Lantieri devised elaborate mechanisms—essentially
huge wire and pulley systems linking the objects of the Hulk’s
destructive fury to an immense source of power, generally hidden
behind or below the sets, which could destroy or rip down on cue.
Unfortunately, these types of shots could only be filmed once and
Lee set up multiple cameras to capture every angle. For the scene
where the creature crashes through a laboratory and tosses a freezer
through a wall, Lantieri fastened a labyrinth of steel cables to
hydraulic cylinders that exerted 800 pounds of pressure and 240
pounds of pull. Rigging the equipment and positioning seven cameras
took about four hours and the shot was over in less than a minute.
Needless to say, so was the set.
The
Hulk takes place in San Francisco and the company filmed in the
city for about three weeks. While there, the production made good
use of Treasure Island, the Lawrence Berkeley Laboratory and the
surrounding Berkeley campus, an industrial Oakland neighborhood
and Telegraph Hill (the famed upscale neighborhood of Victorian
houses near Coit Tower with a spectacular view of the Bay and a
nearly vertical ascent).
In
one scene called for in the script, the Hulk makes his way up the
steep hillside. To create the disastrous aftermath of such a climb,
the production filmed several scenes of chaos for a week: a trolley
tipping off of its tracks; a line of cars jumping and flipping and
nearly crashing; 400 extras, 35 stunt people (performing as passersby),
S.W.A.T. teams and military personnel, all choreographed to respond
to the Hulk’s passage from the Bay to the hilltop.
The
apex of the week’s work was a procession of helicopters that
proceeded up the hill in pursuit of the Hulk, hovering at the top
before their final ascent. This exercise required considerable planning
and community outreach because the filmmakers received permission
to fly the choppers 75 feet above the ground, considerably lower
than the F.A.A. approved height of 500 feet. To do this, the filmmakers
had to evacuate the residents.
“The
truth is that it’s just the law. We couldn’t fly a helicopter
that low with civilians below us,” says producer Larry Franco.
“We did everything we could to accommodate the neighbors—we
compensated those whose roofs we used, we donated to local charities.
We had the top helicopter pilots in the business. It was a legal
necessity and precaution to evacuate the neighborhood and ultimately,
the shots were successful and safe. The rest of it was just movie
stunt work—the ground breaking, cars careening down the hill,
stuff like that.”
Because
the chopper sequence ultimately happened on a Friday when most people
were at work, only a handful of inhabitants made their way to the
local Chinese restaurant that the production bought out for the
“evacuees.” The remainder took photos and videos of
the choppers from the base of the hill. As for the production, four
cameras on the ground and one airborne Spacecam captured the action.
“San
Francisco is a beautiful city with many layers and I always wanted
to make a movie there, it’s been one of my dreams,”
Ang Lee says. “It is amazingly cinematic and romantic and
I hope we honored it.”
While
Telegraph Hill was not new to moviemaking, The Hulk did break new
ground at Berkeley, becoming the first production to film the renowned
Advanced Light Source (ALS)—a sprawling, Byzantine contraption
that generates intense light for scientific and technological research
that is situated near the Lab’s equally famous cyclotron.
In a fitting bit of “movie reality,” its grounds were
also the spot where the Hulk tosses the gammasphere onto a police
car, although, as with all scenes involving the huge creature, the
scientists, ALS workers, cast and crew only saw the Hulk-less results…the
unfortunate crushed vehicle following its encounter with an enormous
weight dropped from above.
Comic Origins
In
the beginning, there was the comic book—the launching pad
for the Hulk—and filmmakers treated the character’s
origins as the Bible for all of the film’s story, physical
production and design decisions. The Marvel Comics style infused
all aspects of The Hulk and influenced every choice—everything
from lighting, camera angles, framing and transitional techniques
to color choices, sound design and costuming.
Like
special effects supervisor Lantieri, production designer Rick Heinrichs
tried to create a realistic environment, but his arena also allowed
for degrees of fantasy and the influence of the comic book source
material. This balance between reality and fantasy is familiar terrain
for Heinrichs, who has collaborated with filmmaker Tim Burton on
a majority of his films.
“I
liked his work and I think he is an artist,” Ang Lee says.
“Most of all, I think for a movie like this, it was important
for the production designer to have visual training and an animation
background, which Rick has. He completely understood the sensibility
of what we were trying to achieve.” “One of the things
that interested me about Ang’s work was his take on the Hulk.
Ang seems to be a student of Western civilization. The way he interpreted
that, visually, was fascinating. He wanted to investigate these
iconic images of America because, for Ang, I think there was something
very Western, very American about the Hulk—men and their repressed
anger and all that. Also, he wasn’t interested in going specifically
in one direction or another—finding some equilibrium between
apparent opposites attracted him. So, that was what we explored
and it was quite a journey,” says Heinrichs.
Of
course, Heinrichs studied the Stan Lee/Jack Kirby comics, but this
creative journey led him and Lee to a variety of other artists—from
late 19th and early 20th Century American painters absorbing Impressionist
and Oriental styles and colors, to the later Surrealist De Chirico,
whose colors and illogical, dreamlike subjects attracted director
and production designer. (What Heinrichs calls the De Chirico color
palette appears predominantly in Bruce Banner’s neighborhood
and home.)
Heinrichs
notes, “De Chirico was a painter who mainly worked in Europe
but there is a very Southwestern feel to his color palette—rusts,
burgundies, yellows. There are some very strong hues and mellow
ones mixed together and if you drive around the Berkeley Hills,
you see this eclectic mix of colors. On our early scouts there,
Ang would point out, ‘Hey, there’s a De Chirico.’”
Heinrichs
favored another color combination—one used not only by Kirby,
but by some of the earlier comic book illustrators.
“We
also looked to the comic book artists of the early period. We borrowed
conceits begun by early illustrators in both their color selections
and their concepts. For instance, typically, you’ll see a
lit sky with a darker landscape, but if you study the works of artist/illustrator
George Herriman, he would frequently switch that to a black sky
with a lit landscape. We used that idea in a scene in the bathroom.
We had a very dark color up above but a very light green tile below.
There was something about that exchange I just loved. It turns you
on your head a little bit and it’s part of that duality thing,
that tension between the light and the dark, between the simple
and complex, the expected and the unexpected,” he says.
Heinrichs
admits that the Hulk’s signature colors also make appearances
but, he hopes, not in an obvious way. Greens and purples were used
as a nod to the comic book, and as a theme that follows Bruce Banner
through his life. Also, the designer followed the director’s
dictate for reality, but with a certain amount of leeway, specifically
with regard to the subterranean government base where the captured
Hulk is taken.
Given
the secret nature of such bases, not a great deal of information
was available, although Heinrichs did study some photos of NORAD
(North American Aerospace Defense Command, the U.S./Canadian multi-base
organization charged with deterring, detecting and defending North
America against air and space threats). Rick treated these photos
as a springboard for his imaginative design of rabbit warren-like,
interconnected series of hallways, claustrophobic tunnels and dehumanizing
labs and offices. Heinrichs used bright colors in this set—yellows,
greens, oranges and reds—and against the industrial grays
of the tunnels, the appearance was, well, almost comic book.
“The
truth is the government uses those colors in buildings. They all
mean something. We just pushed them a little bit,” Heinrichs
says.
Science
and the natural forms at the core of its research also influenced
costume designer Marit Allen’s work. Allen, who edited British
Vogue during one of England’s most expressive and revolutionary
fashion eras—from the early 1960s to the early 1970s—knew
a thing or two about combining apparently antithetical elements
in original and seamless ways.
“Ang
wanted the scientists to appear as realistically as possible. In
order for the fantasy to work, it had to be rooted in truth. Our
first order was ‘no lab coats.’ Because Bruce Banner’s
research involved genetics and because, of course, his affliction
is bound up in his genes, Ang was also very interested in living
things. So, that influenced our colors and textures,” Allen
says. Jennifer Connelly’s wardrobe, Allen says, particularly
mirrored the natural elements but also conveyed Betty Ross’
personality and interests. Her wardrobe reflected her femininity,
her physicality and her practical nature and was comprised of traditional
American pieces, with influences of a bohemian, San Francisco style.
Of
course, Bana had to wear the trademark purple pants/shorts at some
point. This garb proved to be tricky, because Allen had to compensate
for the Hulk’s huge growth spurt. Logically, she says, the
Banner/Hulk transformation would rip puny human clothing to shreds.
Indeed at a certain point in the film, the Hulk stomps about completely
naked and Banner is likewise exposed in his post-Hulk position.
However, Allen decided the violet pants would be a jersey material
that stretched, to some extent, and tore as the Hulk expanded, but
didn’t disintegrate.
Bana,
Allen says, provided a particular challenge because, “he is
such a perfect specimen that we had to hide his body, in order to
express the idea that he is a scientist who spends much of his time
at a computer or in a lab. We tried to avoid clothes that clung
to him and we tended towards darker colors, especially blues. His
wardrobe was very basic in cut and fabric—he is the ‘Everyman’
of the movie. However, a lot of work went into his costumes—we
did a huge amount of dying and processing of these tones to compensate
for the lighting and for everything happening on set,” Allen
says.
Weird Science
It
is one thing to try and ground a film in reality when dealing with
such issues as physical movement, set construction, costume creation—even
an enormous CG monster that leaves a wake of destruction. There
is room for a certain amount of subjectivity (“Would the Hulk
move that way? Would the military base look like that? Would Betty
wear something similar to that?”). But when science is to
figure heavily in a film, providing the environment in which the
story unfolds? It is advisable to have, well, a scientific advisor…enter
John Underkoffler.
Science
consultant Underkoffler helped to guide Lee, the cast and the crew
through the intricate vagaries of the science that might create
a Hulk and, in the process, the director learned to appreciate the
pure artistry of the miniscule forms that might lead to such an
immense monster. Underkoffler primarily made sure that the story
was rooted in accurate science and that the jargon was at least
based in reality.
Underkoffler
relates, “The first thing they wanted me to come up with was
an explanation for the research that the scientists in the film
were pursuing, which would then lead to the accident that creates
the Hulk. Lee also wanted all the background, the techniques and
gestures—from how to hold a beaker to the more theoretical—to
be as realistic as possible. Audiences are increasingly savvy about
this stuff even if the general audience may not have much familiarity
with this argot, it recognizes when the rhythms are authentic.”
In
what can only be described as a reversal on the “art imitating
life” maxim, TIME’s February 17, 2003 cover article,
“Secret of Life: Cracking the DNA Code Has Changed How We
Live,” included commentary and conjecture from a bank of leading
scientists on gene research. In it, journalist Nancy Gibbs points
out, “Gene therapy allows doctors to introduce some handy
gene into the body like a little rescue squad…” that
can repair damage on a sub-cellular level—in essence, providing
factual back-up for the science-fictional research being executed
by Bruce Banner and his colleagues.
Gibbs
goes on to say, “The nature-vs.-nurture debate changes when
scientists find a gene that makes you shy, makes you reckless, makes
you sad.”
Cracking
the genetic code may have indeed unleashed a possibility for alterations
to “life as we know it,” paving the way for, if not
a Hulk, at least the reparation of genes—a topic that continues
to be hotly debated within the scientific and ethical communities.
Another
factor in the lore of the Hulk—gamma radiation—also
recently made the pages of the April 29, 2003 edition of The New
York Times. The article detailed the use of the Gamma Knife, a scalpel-less
form of surgery that combats brain tumors by blasting them with
“hundreds of highintensity radiation beams in a single session.”
The form of radiosurgery, FDA approved in 1987, has received increased
usage recently, accounting for “nearly 10 percent of brain
operations in 1999.”
In
such a world where the gap between science fiction and medical fact
grows ever smaller, Underkoffler worked to impart a practical authenticity,
giving the actors a crash course in science and accompanying Lee
and the principal cast to Cal Tech in advance of principal photography.
He also met with the actors and worked with them on the background
for their characters, including their education, their career trajectory
and their specific scientific discipline. While at Cal Tech, the
actors received hands-on training with laboratory equipment and
observed research scientists in their day-to-day routines.
Of
course, the original Hulk tale has a specific bit of science built
in, namely the gamma radiation that transforms Bruce Banner into
the Hulk. Yet director Lee wanted something that went beyond the
1950s thoughts about radiation and the period notions about the
effects of exposure. James Schamus points out, “As in the
original comic books, there is an accident—Bruce selflessly
attempts to save somebody else and is hit with what would be, for
anyone with a normal genetic makeup, a fatal dose of gamma radiation.
The accident triggers something very specific in his cellular chemistry,
which is the result of his father’s own self-mutating research.
Passed down from his father, Bruce’s mutated DNA allows him
to withstand the gammas and is, in fact, awakened by the radiation.
When he is angered, his years of repressed emotions kick this juiced-up
DNA into overdrive and the Hulk emerges.”
Filmmakers
didn’t need to invent any scientific grounding for the catalyst
that triggers Bruce’s transformation. Studies, articles and
books have been written that document the investigation of the amazing
effects of the addition of a simple dose of adrenaline into the
bloodstream of animals and humans.
Case
in point: A 1993 article in the bio-scientific magazine IPC announced
the discovery of the molecular key to nature’s “fight
or flight” response by U.S. scientists, who found the link
between the release of stress hormones adrenaline and noradrenaline
into the bloodstream and the resulting quickening or slowing of
the heartbeat…providing creatures the ability to remain and
battle or run and seek refuge. Once the hormones are released, receptors
called “adrenergic receptors” on smooth muscle cells—particularly
in the heart and blood—trigger a chain reaction that either
constricts or dilates arteries and slows down/sp