|
When
director Lawrence Guterman and producers Chris deFaria and Andrew
Lazar embarked upon "Cats & Dogs" they didn't set out to make a
puppet movie or a CGI movie that had already been done. They wanted
to present living, breathing, flesh-and-fur dogs and cats, with
all their unique charm and personality as individuals, and then
just enable them to do impossible things like talk, fly airplanes,
operate rocket sleds and engage in marital arts combat. And they
wanted it to appear so perfectly real that moviegoers might go home
and eye their own pets a little bit suspiciously afterwards, just
in case.
"It's
a story that any pet owner can relate to," says Lazar, recalling
his initial reaction to the script. "I now know when I wake up to
find my dogs have broken something it's only because they've been
protecting me. Our clever writing team of Glenn Ficarra and John
Requa have finally managed to answer the age-old question of why
dogs chase cats they could be saving your life."
Initially,
the project was considered as an animated feature until Jeff Robinov,
an Executive Vice President of Production at Warner Bros. Pictures,
asked deFaria if he knew of any other way to make the film. "The
timing was perfect," recalls deFaria, "because we happened to be
at a point in the development of certain critical special effects
techniques where everything needed to make this movie work was almost
ready.
"That's
exactly where you want to be when you make a movie like this," deFaria
continues, "on the cutting edge. I made some initial assumptions
about what I thought could be done using puppets, live animals,
full GCI, and face replacement on animals in a live-action setting."
It
was already known that skilled trainers could get live animals to
perform an amazing amount of what was required, especially under
the tutelage of renowned trainer Boone Narr, whom the filmmakers
wanted on board from the start. What they needed to find out was
if animals, backed up by a combination of puppets and computer generated
imagery (CGI), could create the kind of seamless performance they
wanted for each of the characters.
To
get their answer, the filmmakers needed a test case and this was
provided by Guterman, who by then had already been developing the
script with writers Requa and Ficarra. "I worked on the tests combining
computer images and live action for a piece we called 'kung fu cat'
in the summer of 1999," says Guterman. "We wanted to show how much
fun it could be and what the tone could be. We wanted a very heightened
sense of action, almost like a live-action cartoon, pushing everything,
exaggerating everything, but with absolute clarity. That way, you
can suspend your disbelief when the cats and dogs talk, and from
there, to when they do even more outrageous things."
I think
anyone who ever had a pet will find this idea totally intriguing,"
Guterman continues, regarding the adversarial premise behind "Cats
& Dogs." As for its execution, "I certainly couldn't resist the
chance to get involved in showing the audience so much that has
never been seen before."
The
kung fu cat test, although not up to the standard that actual filming
would require, was enough to convince them that what they imagined
was indeed possible.
Creating
each animal performance proved to be a complex process. Every scene
was first set out in storyboards. From these, the filmmakers decided
what portion could be filmed with live animals, what portion required
puppets and what was only possible through CGI. The preference was
to have live animals perform as much of the action as possible,
to ground the film in reality and provide much of its charm, and
to bring in the technological element when something was physically
impossible or dangerous for an animal.
"It's
a complicated, time-consuming process," explains Lazar. "Each shot
has to be perfect. Once the director, the animal trainers and the
puppeteers were happy with the performances and the camera and sound
crews were satisfied, the visual effects people had to be consulted.
Usually we would then get plates of the animals chewing to help
the effects artists better approximate what the cat or dog would
look like when speaking. It was not uncommon to spend hours on a
single close-up."
With
a total of more than 800 visual effects in the film, involving close
to 200 animators, designers, compositors, sculptors and technicians,
everything overlapped and everything had to finally come together
in seamless synchronization. Throughout the production, director
Guterman was overseeing a creative process taking place in several
locations and involving several teams simultaneously. He kept track
of the CGI efforts of three design studios plus the animatronic
work on a daily basis, while shooting scenes with the actors and
managing the live performances of the ever-present menagerie of
animals and trainers on the set -- a process that brought new meaning
to the term multi-tasking.
In
the recent past this would have involved a constant stream of courier
packages circulating tapes of live action and effects between the
location in Vancouver, Canada, and visual effects houses in England
and the U.S. But the "Cats & Dogs" production team was able to use
a series of high-bandwidth hook-ups to each supplier, plus a trailer
equipped with satellite up- and down-link capabilities. This made
it possible to send a shot or sequence of CGI work from the supplier
to the set, get the director to comment on it between live action
takes and return it for changes or completion, all in a matter of
hours.
"It
was like stepping onto the deck of the Starship Enterprise," Lazar
says of the state-of-the-art equipment that occupied an entire trailer.
"Digital display screens lining the walls, a multitude of computer
terminals, the cool crisp hum of data transfer this is the future
of moviemaking."
Having
worked that out, there were also some less esoteric elements to
be considered. Before production began, the crew had to build a
complete, on-site housing, grooming and training facility for as
many as 50 animals. Feeding and exercise schedules had to be drawn
up. A staggering array of animal-friendly sets, set pieces, and
props had to be designed, built, and tested by the animal stars.
Costumers had to design and create vests and goggles for Ninja cats
and equipment vests for hero dogs.
Finding
the right studio was a challenge. It had to have a backlot and three
stages to accommodate several large sets plus a very large blue
screen. It had to have space for the animal facilities. Plus, it
had to be in an area that was away from heavy traffic so the animals
would not be subjected to excessive noise and pollution. Once space
was found, the animal complex was built first so that the furry
stars could move in and settle into a training routine.
Set
builders constructed three versions of the Brody home, including
a real house, used for front yard and street sequences, and the
rear facade, porch and backyard, built on the studio backlot. Hundreds
of live plants and trees were tended on the Brody's backyard throughout
the four-month production schedule. Additionally, the construction
crew built the interior of the house, with front and back porches,
and an entire fully-landscaped backyard on a sound stage so that
night scenes could be shot in a completely controlled environment.
Stage
One housed Lou's doghouse interior with its secret, high-tech compartment.
Stage Two housed Mr. Mason's office in the Flocking Factory, where
the final confrontation occurs. The latter was designed to accommodate
the fire and general destruction that would be required when Mr.
Tinkles made his move.
A third
stage was equipped with a very large blue screen. Here the crew
could shoot scenes that required added backgrounds like the international
assembly room, where international dog delegates debate the best
response to Mr. Tinkles' evil plan.
Logistics
remained a priority throughout filming. Because of the production's
complex nature, a second unit crew shot every day, while production
schedules accommodated the needs of both crews. If main unit was
working with the puppeteers, second unit could have the animals
and trainers; if second unit had the back lot, main unit had one
of the stages. Live filming began with scenes involving only dogs
to give the cat trainers the time needed with their more demanding
charges.As production advanced, more difficult scenes could be tackled.
For the first two months, the human cast was seldom present but
in September and early October Jeff Goldblum, Elizabeth Perkins
and Alexander Pollock became part of the daily routine of production.
Once their parts were captured on film, the crew returned to its
routine of animal and puppet work. Once the cats came into play
the most demanding parts of the story were tackled.
As
for tackles?he puppet crew maneuvered around the set like a football
team. For every mechanical dog or cat that appeared in a scene,
a number of talented and agile puppeteers were hidden nearby to
supervise its movements. "It takes about six people to operate Mr.
Tinkles," explains David Barclay, of the famed Henson Creature Shop.
"We had to hide those people somewhere." One puppeteer recounted
having been hidden at various times under the floorboards (sharing
a bathtub-sized space with two colleagues), inside an underground
chamber stuffed with mechanical elements, under the stage, under
a wheelchair, and under a cut-away limo.
For
the final showdown, an abandoned tank and boiler factory was transformed
into Mr. Mason's Flocking Factory: a jumble of Christmas trees,
snowmen and antiquated machinery.
"The
flocking factory just involved hard, honest work," says production
designer Jim Bissell. "We created a horseshoe assembly line surrounding
the central aisle down which Mr. Mason had to travel. The most fun
we had was taking the trees and turning the flocking of them into
a real industrial ritual. And designing the flocking guns, of course
-- they are real super, heavy-grade, industrial size tree- flockers
that look like ray guns or maybe early 1950s TV cameras."
Once
in the factory, Mr. Tinkles' gang of cats prepares to operate the
array of flocking guns while Lou, Butch and Ivy work their way closer
to the evil feline's center of operations. Few films of any kind
have had a more amazing setting for a final conflict. The showdown
between the cats and the dogs involved, among other things, several
tons of cellulose paper flocking, 16 air cannons, thousands of gallons
of shaving cream, hundreds of gallons of food coloring and 6,700
latex mice.
Back
to Cats and Dogs page 1
|