|
Diving
into uncharted realms of art and the imagination, Walt Disney Pictures
and the talented filmmaking trio responsible for such recent animated
favorites as ?Beauty and the Beast? and ?The Hunchback of Notre
Dame? ? producer Don Hahn and directors Gary Trousdale and Kirk
Wise ? take moviegoers on a wondrous animated expedition to ?Atlantis:
The Lost Empire.? With its bold, graphic visual interpretation and
eye-popping wide-screen animation, ?Atlantis: The Lost Empire? is
an exciting and imaginative cinematic journey to a fascinating and
mysterious place. Expressive character animation, the Studio?s most
ambitious blend of digital and hand-drawn special effects and an
action-oriented story add to the film?s extraordinary appeal. With
a vocal cast headed by Michael J. Fox, James Garner and Leonard
Nimoy, innovative sound effects by seven-time Academy Award?-winning
designer/mixer Gary Rydstrom, and a stunning underscore by acclaimed
composer James Newton Howard, the film?s sound is as impressive
as its look and delivers the right tone of comedy, action and drama.
In
?Atlantis: The Lost Empire,? an inexperienced young adventurer becomes
the key to unraveling an ancient mystery when he joins a group of
intrepid explorers to find the legendary lost empire. At the center
of this action-filled animated adventure is na?ve-but-determined
museum cartographer/linguistics expert Milo Thatch, who dreams of
completing the quest begun by his late grandfather, a famous explorer.
When a long lost journal surfaces, providing new clues to the location,
and an eccentric billionaire agrees to fund an expedition, the action
shifts into high gear. Milo ultimately leads Commander Rourke and
his team to the elusive undersea kingdom, but what they find there
defies their expectations and triggers an explosive series of events
that only Milo can resolve.
A
talented group of actors and actresses were enlisted to give voice
to the characters. Michael J. Fox?s bold vocalization of Milo Thatch
gave the character the energy, strength, and appeal of an action
hero. Veteran actor James Garner lent his genial, avuncular style
to the character of Commander Rourke. Leonard Nimoy gave a royal
turn as the reclusive King of Atlantis, who alone holds the secrets
of his civilization. Providing the vocals for his daring daughter,
Princess Kida, is veteran voiceover actress Cree Summer. John Mahoney
is heard as the eccentric billionaire, Preston B. Whitmore, who
finances the expedition to Atlantis. David Ogden Stiers, a Disney
animation favorite, returns to the Studio to voice Milo?s bombastic
boss, Fenton Q. Harcourt.
The
voices for Rourke?s rough-and-ready team of explorers are provided
by an equally diverse and versatile group of vocalists. Claudia
Christian (Commander Susan Ivanova on ?Babylon 5?) gives a cold
and calculating performance as the beautiful Helga Sinclair. Voiceover
virtuoso Corey Burton dishes the dirt with his earthy and humorous
portrayal of geologist Gaetan Moliere (aka ?Mole?). Don Novello
(Father Guido Sarducci) gives an explosively hilarious performance
as the laid-back demolitions expert Vinny Santorini. Actor Phil
Morris (?Seinfeld?) is just what the doctor ordered as the voice
of the fast-talking Dr. Sweet. The late Jim Varney (who created
the lovable nuisance Ernest and gave voice to Slinky Dog in the
Disney/Pixar ?Toy Story? films) creates one final character with
his vocalizations for the crew?s crusty cook, Cookie. Jacqueline
Obradors (?Six Days, Seven Nights?) is Audrey Ramirez, the ?grease
monkey? of the outfit and loyal friend to Milo.
Working
closely with screenwriter Tab Murphy (?Tarzan?) and a talented story
team (supervised by John Sanford), Hahn, Trousdale and Wise began
to incorporate new plot points and character development through
a storyboard-driven process. Kevin Harkey, Chris Ure, Todd Kurosawa,
Kelly Wightman and Dean DeBlois comprised the story team and contributed
to this process. David Reynolds is credited with writing additional
screenplay material.
From the very inception of the project, the directors had a strong
concept of what the film should look like. Mutual fans of a popular
comic book artist named Mike Mignola (Hellboy, ?Bram Stoker?s Dracula?
? the official comic adaptation of Francis Ford Coppola?s film,
etc.), Trousdale and Wise chose a bold departure for the design
and style for ?Atlantis: The Lost Empire.? Enlisting the talents
of art director Dave Goetz (their collaborator on ?The Hunchback
of Notre Dame?), the directors brought in Mignola to help design
the production and freely adapt his flat, graphic and layered style
for their purposes. The resulting blend of classic Disney and Mike
Mignola ? a style which was internally referred to as ?Dis-nola?
? gave the film a daring and expressive look unlike any of the Studio?s
other features. Mignola himself had a hand in designing Atlantis
and giving it a distressed tropical paradise look with a Southeast
Asian flavor. His design style is felt throughout the film in the
look of the characters and the background settings. In keeping with
the film?s 1914 setting, the artistic team incorporated elements
of the machine age/industrial period with the imaginative graphic
style of Mignola.
Helping
to achieve this distinctive look for the film was an artistic team
that included background supervisor Lisa Keene, layout supervisor
Ed Ghertner and artistic coordinator Chris Jenkins. The film?s other
artistic leaders were computer graphics imagery supervisor Kiran
Joshi, visual effects supervisor Marlon West, cleanup supervisor
Marshall Toomey, scene planning supervisor Tom Baker and color models
supervisor Karen Comella. Ellen Keneshea was the film?s editor.
Another key player on the production team was associate producer
Kendra Haaland.
In order to do justice to the film?s vast landscape and lavish settings,
the filmmakers chose to present ?Atlantis: The Lost Empire? in CinemaScope?.
This wide-screen format has only been used in animation on rare
occasions (?Lady and the Tramp,? ?Sleeping Beauty,? and the Disney/Pixar
film, ?A Bug?s Life?) and the impact is extraordinary. A wide-screen
presentation requires a special approach to composition plus additional
animation to utilize the larger screen area. Hahn notes, ?The CinemaScope
screen is 30% bigger than a regular movie screen and it delivers
a visceral moviegoing experience that transports audiences. Action/adventure
films are ideally suited to the wide screen and ?Atlantis: The Lost
Empire? uses this expanded canvas to maximum advantage.?
Adding a whole other level of credibility to the Atlantean civilization,
the filmmakers turned to real-life linguistics expert Marc Okrand
to create an original, readable, speakable language. Okrand, who
had previously created words for the Vulcan language (for ?Star
Trek II?) and went on to invent the Klingon language (used in ?Star
Trek III? and on ?Star Trek: The Next Generation?), made up hundreds
of Atlantean words for this film that are spoken by Michael J. Fox,
Leonard Nimoy, Cree Summer and others. The Atlantean language, which
has a corresponding 29 letter alphabet, is rooted in Indo-European
but essentially has a set of rules all its own.
In keeping with its reputation as an action-adventure film, ?Atlantis:
The Lost Empire? represents the biggest animated effects film the
Studio has ever done and the best integration of traditional 2D
and digital 3D effects in Disney?s history. Artistic coordinator
Chris Jenkins estimates that there is some form of effects in 6000
of the 7600 feet of film. Digital effects (362 in all) are seen
in 30% of the film and ?Deep Canvas? (a digital approach to painting
backgrounds which was created for ?Tarzan?? to add a sense of depth
to the scene) was used in at least half a dozen scenes. Among the
dynamic visual effects seen in ?Atlantis: The Lost Empire? are explosions,
lava-spouting volcanoes, fire-setting fireflies, glowing crystals,
laser beams, atmospheric effects, tidal waves, bubbles, and crowd
scenes, among others.
Also
adding to its impact as an action-adventure film is a dynamic score
by James Newton Howard. Director Kirk Wise notes, ?He gives the
film such scale and sweep and really huge emotion. He treats the
film as he would a live-action film and his contribution is truly
amazing.?
In
addition to writing the film score, Howard also lent his musical
talents to composing the end credit song in collaboration with acclaimed
songwriter Diane Warren (who also wrote the lyrics). Entitled ?Where
the Dream Takes You,? it is sung by hit recording artist Mya.
Another
major highlight of the film is the vast amount of imaginative land
and sea vehicles that was created for it. Ranging in shape and size
from the massive Leviathan (the mechanical Crustacean-like guardian
of Atlantis) to the sophisticated Ulysses (the explorers? submarine,
estimated to be 1000 feet in length) to the crystal-powered flying
Stone Fish, used as a means of transportation by the Atlanteans,
the vehicles play a major role in the film. The explorers bring
a caravan of 1914-vintage steam powered trucks and machines that
include Mole?s Digger, Cookie?s Chuckwagon, and other transport
vehicles. The film?s finale even features a Gyroscopic Emergency
Evacuation Air Ship (or gyro-evac), an inflatable escape device
complete with propellers.
Animation
on ?Atlantis: The Lost Empire? began in late 1997 with the production
team eventually reaching a maximum of about 350 artists, animators
and technicians. Although most of the production took place in California,
Disney?s Paris Animation Studio also made a major contribution to
the effort with the animation of Helga Sinclair and some of the
film?s backgrounds, cleanup animation and effects.
The
filmmakers assembled a top team of animators to bring their large
ensemble cast of characters to life. Many of the supervising animators
(including John Pomeroy, Ron Husband, Dave Pruiksma, Tony DeRosa,
Mike Cedeno and Shawn Keller) have been associated with Disney Feature
Animation for two decades. Several have supervised characters before
(Mike Surrey, Russ Edmunds and Randy Haycock), while others (including
Anne Marie Bardwell and Yoshi Tamura) stepped up to the plate with
first-time supervising roles on this film.
?We had a great group of people working on this film,? notes Hahn.
?There was a lot of experience in the ranks, from Gary and Kirk
on down, and this was a team which had largely worked together before
on ?Beauty? and ?The Hunchback of Notre Dame.? They communicated
well and they had a lot of fun in the process. We had a lot of depth
on our bench in terms of creative talent and we discovered some
really great new talent as well.?
Thomas
Schumacher, president of Walt Disney Feature Animation, observes,
??Atlantis: The Lost Empire? presented our creative team with a
great opportunity to explore the action-adventure genre in animation
and Don, Kirk and Gary have taken full advantage of the medium to
tell a great story. They are masters at what they do and this film
reflects a new level of maturity and storytelling excellence for
them as filmmakers. The film itself has a look and style all its
own with a great ensemble of characters that we think audiences
are going to love. Everyone seems to have a different theory about
Atlantis and it was fun for us to learn about some of those exciting
notions and come up with our own mythological take on this fascinating
subject.?
Not
many films can claim to have had an entire language created for
it, but in the case of ?Atlantis: The Lost Empire,? that is exactly
what happened. In order to add to the credibility of the civilization,
the filmmakers turned to linguistics expert Marc Okrand to invent
a readable, speakable language that is used by the Atlantean population.
Okrand, who has dabbled in Vulcan and had previously invented Klingon
for the ?Star Trek? films and television shows, took the challenge.
Veteran Disney designer John Emerson had a hand in working with
Okrand and the filmmakers to come up with a written alphabet that
included lots of interesting doodles and vowels with dots over them.
?Atlantean
is an important element in the film and not just window dressing,?
notes Okrand. ?It is a language of real people as opposed to creatures
from outer space. The filmmakers wanted the Atlantean language to
play a major role in the film. It wasn?t just that these people
were from somewhere else and spoke something else. The language
itself is a character. So we talked about how to incorporate what
the language ought to be and how it was going to be used. Some of
our conversations were specific to the film and the plot and some
were about how languages and writing systems work in general. With
Klingon, the sound systems didn?t have to fit human languages, whereas
with Atlantean it is the exact opposite.
?Phonetically,
Altantean is an easy language,? continues Okrand. ?But grammatically,
it is very different from English. It does things that English doesn?t
do. Partly, the word order is different; partly the way the suffixes
work are different. The verbs are highly inflected. As a written
language, there is also a major difference. Atlantean goes back
and forth. You start in the upper left-hand corner and work your
way across to the right. At the end of the line, you drop down,
still on the right, and read the second line right to left. The
characters themselves are very complex. There are 29 letters plus
ten characters for digits 0 through 9. In Atlantean, there is no
letter ?c? because the same sound can be created using either an
?s? or ?k? substitute. Additionally, we have a single letter for
the ?sh,? ?th? and ?ch? sound.?
Bearing
in mind that Atlantis was supposed to be the root of all modern
civilizations and following the film?s premise that it is located
near Iceland, Okrand used Indo-European as his starting point in
creating the language.
?The
people who currently live in this region of the world are descendants
of a group of people that anthropologists and linguists call Indo-Europeans,?
says Okrand. ?Although Indo-Europeans no longer exist, I was able
to study the reconstructed language that is what they probably spoke.
Using that as a basis, I looked for sounds that are common in a
lot of languages and ones that were not associated with a particular
language. Grammatically, I wanted something different than English,
so we did things like put the verb at the end of the sentence. I
created hundreds of words specific to the dialogue in the film and
even created an Atlantean dictionary. If a word didn?t have a basis
in Indo-European, I would look at other ancient languages to get
an idea. I didn?t take any words intact.?
Actor
Leonard Nimoy has spoken Okrand?s invented languages before and
once again proved adept at picking up a new tongue. Okrand observes,
?Leonard is my favorite. I taught him how to speak Vulcan in ?Star
Trek II? and he did a brilliant job with the Atlantean as well.
One of the biggest challenges in creating this language was to make
it sound like a real language and not gibberish. All of the actors
were terrific at making it sound believable.?
Back to page 01
|