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The
Production
of an Intelligent Adult Fairy Tale.
Producers
Kathleen Kennedy and Bonnie Curtis, who had not yet worked
together as producers despite their extensive experience with Spielberg,
assembled a top notch crew that would thrive amid the frenzied production
schedule filled with complex special effects and processes (some
of which were destined to be groundbreaking in their fields) as
well as the heightened secrecy factor.
Editor
Michael Kahn, composer John Williams, special effects creators Stan
Winston and Michael Lantieri and cinematographer Janusz Kaminski
have all won Academy Awards for their work with Spielberg. Production
designer Rick Carter created sets for "Jurassic Park" and "Amistad,"
among other films. Wardrobe designer Bob Ringwood had worked with
the filmmaker on "Empire of the Sun," while ILM senior visual effects
supervisor Dennis Muren?s experience with Spielberg dates back to
"Close Encounters of the Third Kind."
Advances
in "virtual set design" would allow whole cities to be built in
a blue screen environment. Robotics innovations would bring a teddy
bear to life and give him a voice. But the most critical hurdle
still lay before them: casting.
"The
reason we could all take this bizarre journey, in my opinion, rested
on the shoulders of Haley Joel Osment," Curtis observes. "His performance
makes it all possible. He has such a style at such an early age.
His transformation within the film is so complete."
At
12-years-old during filming, Haley Joel Osment had already made
his mark in a performance that earned the young actor an Oscar nomination
in M. Night Shyamalan?s box-office phenomenon "The
Sixth Sense." In "A.I.," he plays another kind of remarkable
boy ? this one built from silicon and synthetics. "I talked with
Steven about to what extent I would make David robotic," Osment
says. "We decided that, as we progressed and I learned more as a
robot about the world, my experiences would make me more and more
human and less mechanical. As David learns, many of the physical
characteristics fade, but some of the subtler ones never go away."
Haley?s
father, Eugene Osment, is also an actor, as is Haley?s younger sister,
Emily.
The
elder Osment accompanied his son to set every day, preparing him
for the day?s work and communicating what the day?s technical demands
would be.
"I
think Haley is the most extraordinary child actor to come along
in a long, long time," Kennedy says. "And I hesitate to use the
word ?child,? as Haley is every bit the consummate professional
trained actor that any adult would be. He?s quite amazing."
Jude
Law, an Academy Award nominee for his work in "The Talented Mr.
Ripley," was cast to play the difficult role of Gigolo Joe, a "love
mecha," or "mechanical." Heavy, intricate makeup was utilized in
realizing Gigolo Joe, and Law studied mime and peacock movements
to prepare to play a character who sings, dances and transforms
himself physically at the drop of a hat. "Joe is a gigolo," says
Law. "He has various clients, some he just talks to, some he massages.
Some he presumably takes a bit further. He is able to change the
way in which he seduces."
Australian
actress Frances O?Connor ("Mansfield Park") and American actor Sam
Robards ("American Beauty") were chosen for the roles of Monica
and Henry Swinton, while young actor Jake Thomas (TV?s "Lizzie McGuire")
won the role of their flesh and blood son, Martin. Veteran actor
Brendan Gleeson ("The General") portrays robot hunter Lord Johnson-Johnson,
and Academy Award winner William Hurt plays the role of Professor
Hobby. Veteran announcer, voiceover artist and actor Jack Angel
was selected as the mature, assuring and worldly wise voice of Teddy,
David?s supertoy teddy bear, protector and companion.
With
the cast in place, the filmmakers? focus turned to the creation
of groundbreaking special effects and technical wizardry inherent
in a design of a future that, in many ways, had never been attempted
before in a motion picture.
With
such a tight production schedule, each proposed day of shooting
"A.I." would be a challenge of technology meeting artistry ? with
intricate makeups, elaborate mechanical special effects, and a cutting-edge
"virtual set." Actors would need to focus on creating something
rarely attempted in their craft: embodying or reacting to synthetic
life forms.
Though
the production was limited in prep and production time, the fact
that Spielberg penned the script helped streamline the technical
demands. "Steven was enormously helpful in articulating what he
needed," says Kennedy. "He spent from four to six hours a day with
the art department going over storyboards and working with models.
Everything, in a sense, had to be designed, fabricated and invented
by Steven. Then, communicating that to all departments is really
what the challenge of producing is all about."
Spielberg
first gathered with key personnel such as visual effects supervisors
Dennis Muren and Scott Farrar from ILM, and production designer
Rick Carter. Hours were spent meticulously pouring over Chris Baker?s
early storyboards, structuring the look of a newly devised future.
"Steven
showed me over a thousand pieces of art that Stanley had been working
with since he began his work on the project," Dennis Muren remembers.
"Steven had the same sensibility as Stanley visually and he wanted
to carry through with his view of the future. Steven felt he should
be true to that, because Stanley was so right on in his concept
of the future. It became a wonderful marriage of ideas."
Soon,
ILM was constructing over 100 practical models as well as another
100 computer models to synchronize and bring the worlds of "A.I.
Artificial Intelligence" to life. Conceptual artist Baker relocated
to the United States and spent several weeks at ILM?s facilities
in northern California collaborating on the realization of his designs.
In
Los Angeles, production designer Rick Carter broke the film down
into three segments in order to create a smooth technical flow.
"I thought of this film as a sort of evolution of movies," Carter
explains. "It starts as a straight ahead domestic drama, switches
to a sort of road picture that incorporates both real and digital
images, then expands into an almost entirely digital world. But
they are all part of one journey that forms the basis of David?s
experience in this movie."
As
real sets were being planned and constructed, robotic and creature
effects creator Stan Winston, Dennis Muren and Scott Farrar and
their ILM team, along with special effects master Michael Lantieri
huddled with Spielberg to brainstorm and create an all-new world
of robots. Winston and Lantieri also collaborated this way on another
groundbreaking film: "Jurassic Park." With "Jurassic Park," they
had created a realm of dinosaurs that used an expert fusion of practical
and computerized effects that had never been seen before. Audiences
were stunned by the realism achieved in that film.
"A.I.
was probably the most confidential, under wraps project of my career,"
says Winston, who kept the "Jurassic Park" creatures under top secret
protection during production of that film. "We were designing the
world of robots, and I knew very little about the script at the
beginning. But I don?t need to know any more from Steven Spielberg
than that he wants me involved. I?m there with him."
"One
great thing about working with Steven," echoes Michael Lantieri,
"is that I always feel like all my efforts go on to the screen.
In ?A.I.,? there is not one effect that isn?t cutting edge. It takes
someone brave enough like Steven who believes he can make it all
work."
One
immediate hurdle would be the creation of Teddy, David?s supertoy
bear who acts as his voice of reason and guide through the many
perilous adventures the robot boy faces on his quest. A major character
in the film, Teddy?s complex combination of puppetry and digitizing
presented its own set of problems for the design crew. Accommodating
Teddy meant designing practical sets that could house several operating
technicians who required moveable flooring and special lighting.
In instances where practical operation was impossible, such as seeing
Teddy run or jump, ILM?s computer division had to find a way to
match the real Teddy exactly.
"The
combination of the amount of screen time, the range of performance
needed, his importance to the story and the time crunch we were
under made Teddy one of the most difficult challenges we?ve ever
faced," Winston says. "We wanted to do as much as we could on stage
to lessen the CGI burden while attaining a seamless blend of live
action and computer imaging."
Teddy
is portrayed by, in essence, a group of Teddies. The ?hero,? or
main practical bear used in close-ups and with actors, played the
principal role. The hero bear houses 50 servo motors in his small
body. 24 are located in the head alone, many controlling his intricate
facial movements. After all, this is a teddy that talks. "He is
a wise old bear," says veteran actor Jack Angel ("Toy Story 2,"
"A Bug?s Life," "The Iron Giant"), who was chosen by Spielberg to
voice Teddy. "He tries to keep David straight in this mean cruel
world he?s tossed into. He?s a very sophisticated robot and he reacts
like a human does. I had a great time watching other people react
to him."
"Teddy
is not only animatronic; he can think," explains producer Bonnie
Curtis. "He?s your protector, the ultimate plaything. He?s totally
loyal, he?s not going to fight with you. For a kid, he?s the best
kind of sidekick. He?s sarcastic, he?s funny and he?s smart."
For
actors such as Frances O?Connor, working with such a high tech teddy
bear demanded a whole new dimension of performance, especially for
an actress who was used to working in period dramas such as "Mansfield
Park" and "Madame Bovary." "I?ve never done anything like acting
with him before," says O?Connor. "I mean, he reacts like a live
performer. It was surreal. And, it was somewhat difficult to incorporate
him into scenes at times because of the physical problems involved,
such as sitting around the dinner table. Because wherever Teddy
went, several technicians were present as well to operate him."
The
Stan Winston Studios created six versions of Teddy, some with specialized
functions. One was created to be lifted and carried by members of
the cast. There was a "stealth Teddy," a "stunt Teddy," as well
as some half-Teddies. Several of the Teddy faces were designed to
create a singular expression, such as a smile or frown.
One
of Haley Joel Osment?s challenges was carrying the heavy bear in
many scenes. Teddy weighs over thirty pounds, much of it attributed
to the radio-controlled servo motors housed in his body. "He really
was a supertoy," says Osment. "Because he had so much machinery
inside, he could do so many things. He could curl up, wiggle his
nose and ears, even grab things. I just completely forgot he wasn?t
real."
For
the staff at ILM, creating a seamless Teddy presented unique challenges.
For one thing, the bear used for computer modeling was pristine,
while the hero bear used on stage was beginning to show a bit of
wear and tear. The practical and computer-generated Teddys had to
match completely, hair for hair, so ILM was constantly refining
their ?Teddy technique.?
"One
of my key CG supervisors, Barry Armour, was assigned to match the
actual look of the Stan Winston bear," explains visual effects supervisor
Scott Farrar. "Another, Tom Martinek, supervised the lighting and
rendering. But matching the hair is always a challenge. The giant
ape in ?Mighty Joe Young? only had an average of 700,000 hairs,
and they were a foot long. This little pipsqueak teddy bear has
a million and a half little hairs, and each of those has eight curve
segments to it. That?s 12 million manipulations to worry about!"
But
Teddy is just one robot in a film populated with many versions of
them. From the vision of a near future that integrates robots into
our daily lives came endless possibilities from which to create
fantastic new robotic forms. This again necessitated several departments
working in tandem. Some robots were rendered by human actors with
minimal make-up or prosthetics, like the characters played by Haley
Joel Osment and Jude Law. Others were portrayed by physically-challenged
actors operating limb attachments and other mechanisms. Finally,
a few robots were entirely mechanical.
Many
of the innovations came from using blue field masking of some parts
of the robots that were later enhanced by computer imagery. With
this technique, the audience will experience the sensation of looking
inside a living, working being and seeing the whirring mechanisms
below the synthetic flesh.
"One
of the advantages of this style of working together was being able
to create these shocking images," says Dennis Muren. "You see what
looks like a perfect face, but as it turns you see it?s hollow and
full of machinery. Some are translucent, with some form of life
force within them. We used our computer imagery to augment the fine
work the Stan Winston crew had designed with Steven."
Many
of the robots were created to perform specific functions: as nannies,
gardeners, road workers, welders, butlers, security guards, etc.
Like automobiles, many fall into disrepair and are junked. But the
film?s designers decided that in the world of "A.I.," each would
come with a survival drive built in. Therefore, discarded robots
would forever be searching for a new arm to replace a damaged one,
much like people pick over a junkyard for old parts for their machines
today.
To
bring this illusion to life, several actors with missing limbs were
employed to play "damaged" robots. They were fitted with special
prosthetic limbs and armatures, giving them the ability to fully
embody their roles.
"It
was such a pleasure to work with these actors with special abilities,"
says Stan Winston. "What some saw as disadvantages physically became
advantages for the roles they played. One amputee, Dave Smith, is
a friend of mine. He played the Welder Robot, where one of his arms
can actually become a welding tool. These were some of the most
inspiring actors on the set and it was a joy to work with them."
Make-up
designer Ve Neill collaborated with Winston on the makeup design
for these "damaged" robots. Once wardrobe and prosthetics were in
place, the robot actors would sit in the chairs of Neill?s "Robot
World" makeup area for several hours as makeup technicians added
intricate touches to each.
"My
relationship with Stan Winston is really great," says Neill. "We?ve
done several films together and he?s always so much fun. He hires
the best people, who are always incredible technicians. This makes
my job easier, to say the least. When we filmed the scenes with
all the robots working, we would have as many as 30 makeup technicians
working at once to prepare them and keep them touched up. Some of
the robots took as long as three hours to make up."
Spielberg,
Winston and Neill wanted much subtler makeup designs for Gigolo
Joe and David. "We did several tests on Gigolo Joe, some with full-face
prosthetic devices," Neill explains. "But it looked too surrealistic.
It didn?t reflect Jude?s warmth and friendliness, which Steven felt
was very important to the role. We came up with a simple prosthetic
jaw piece and a plasticized facial makeup flexible enough so that
it wouldn?t crack or melt during filming."
For
production designer Rick Carter, the film?s three distinct segments
offered different complexities in the set building process. The
first third of the film takes place in the subtly futuristic, circular
Swinton home. The second phase involves David and Gigolo Joe?s odyssey
that brings them through dark forests and shantytowns to the brutal
carnival atmosphere of Flesh Fair and finally to the decadent brilliance
of Rouge City. In the film?s final third, many digital enhancements
were employed to create the underwater and ice sequences in a world
drowning in sea water thanks to melted ice caps due to global warming.
Among
the many challenges faced by Carter and his crew, Rouge City proved
to be one of the most complex sets to design and build. Some of
the City?s buildings were built to scale. Others were created digitally
and filmed on a special virtual blue screen stage. The main set
was constructed to hide a pulley system that Michael Lantieri?s
special mechanical effects crew utilized to create the chaos of
an "amphibicopter" gone amok in one crucial scene.
"Originally,
we had a bigger stage," Carter reveals. "We were going to spend
a million dollars more to create Rouge City. But it became clear
that this money would be better used by ILM to digitally create
a more expansive city than we could ever build. We would re-dress
the set often, so that you really never knew where you would be
in it. ILM came up with a virtual digital space on a blue screen
stage to further the illusion of a vast city, which was quite groundbreaking
technically."
The
blue screen set was unique in that it was designed as a virtual
digital environment in which actors could walk through a set and
be seen 360 degrees on a monitor which housed all the surrounding
scenery in sync. This was achieved by mounting a series of hundreds
of unique bar-coded targets on the ceiling of the soundstage that
acted as monitors of points in space. When a camera moved about
the set, the monitor showed the entire "dressed" set on special
software that integrated the actors with their programmed environment.
"We
had about 800 targets on the ceiling," says Muren. "Each one had
its own separate identity. A video camera scanned them while its
software identified them. This way, we could generate the buildings
around the actors digitally, giving Steven more choices for shooting.
It?s really never been done this way. The technology was there,
but we just needed a reason to use it."
Rouge
City was constructed on a large soundstage under the direction of
Carter and set designer Jim Teegarden, using many of Chris Baker?s
more erotic and outlandish designs for buildings. A few sly references
to Stanley Kubrick?s films were woven into the set as well, including
a milk bar like the one found in "A Clockwork Orange." Also located
in Rouge City is Dr. Know?s information boutique, a unique futuristic
store in which a hologram resembling Albert Einstein appears to
customers to distribute snippets of knowledge for the right price.
"The
character of ?Dr. Know? I always saw as the information equivalent
of ?Ronald McDonald? and you would find the franchise almost anywhere
? instead of fast food, you could get fast information and be entertained
at the same time."
The
Gondola and Flesh Fair sequences were housed in the enormous Spruce
Goose Dome facility in Long Beach, California. Since the Dome is
600 feet in diameter and 100 feet high, it provided the ultimate
atmosphere for elaborate night sequences. There, Michael Lantieri?s
crew built the Moon Gondola as well as the myriad robot torture
devices found at Flesh Fair. "The gondola weighed 19,000 pounds
and was held and moved by a 300-ton crane," says Lantieri. "It had
people in it and people below it when it flew over. It used nets
and magnets to capture the robots in the film, so we had to make
that all look functional. It was dangerous to operate, so we took
every precaution."
Even
more dangerous was mounting the elaborate robot torture devices
found in the Flesh Fair arena. With 800 screaming extras looking
on, Lantieri had to find a way to shred, burn and rip apart robots
in a way that wouldn?t jeopardize cast or crew. "Steven came up
with an idea that we would use a cannon to shoot robots through
this coliseum," Lantieri says. "All this inside a ring with hundreds
of people and a band playing on stage. So we took extra safety precautions
and it all worked quite well."
The
industrial metal band Ministry was chosen to play in the sequence,
as much for their legendarily dark sensibilities as their pulsing,
hypnotic music. "They were suggested by my assistant, Lee Clay,
who knew the type of music we wanted," says Bonnie Curtis. "They
were perfect. It turns out all of these current musicians such as
Limp Bizkit and Orgy were profoundly influenced by Ministry. It
all started with them. And they were happy to take part, especially
when they saw the clothes."
Pioneers
of "goth" music, Ministry created an image using black leather and
was therefore delighted to see the cut of wardrobe designer Bob
Ringwood?s costumes for them. "I did some research on the band and
found out what they do," says Ringwood, who also designed the costumes
for such films as "Batman" and "Alien: Resurrection." "I felt if
you are going to use a rock band that exists, you gotta go with
their look. I dressed the lead guitarist in a skeleton outfit and
he nearly died with pleasure. We had taken his look and pushed it
as far as we could go. He couldn?t believe his luck."
Ringwood
collaborated with Stan Winston to create the look of the snarling
Biker Hounds, who are employed by Lord Johnson-Johnson (Brendan
Gleeson) to round up stray robots from atop monstrous motorcycles.
To create the Hounds? stark armor, Ringwood commissioned armourer
Terry English ("Excalibur") to design their helmets.
More
subtle costuming was needed to create the looks of the film?s major
characters. For David?s first appearance in the Swinton household,
a loose-fitting white track suit became the robot?s first clothes.
"Steven had originally conceived of David being more robotic," says
Ringwood. "But we pulled further away from that and we got more
realistic with his clothes. We also used muted, comfortable clothes
for Monica, with them becoming a bit brighter as her mood becomes
more positive in the story. But it was Gigolo Joe?s outfit that
became our biggest challenge, along with outfitting the street people
of Rouge City."
Gigolo
Joe, as played by Jude Law, required a versatile wardrobe in which
he could dance and sing if need be. Several designs were submitted
and discarded, all in the quest of finding a functional look that
would be just as striking. After all, Gigolo Joe was designed as
a ?love mecha,? a robot programmed to attract and satisfy his human
"clients." "Steven actually had me look at romantic figures, even
Dracula, from past films," Ringwood recalls. "We wanted to instill
the vision of a classic romantic, sexy hero infused with a futuristic
look. I found, quite by accident, a material made of fishing line
woven as a satin that looked almost like liquid metal when worn
as a frock coat. We then gave him a plastic shirt as well. In the
end, he?s sort of a Victorian romantic hero crossed with a futuristic
Elvis Presley. I had worked with Ve Neill on the ?Batman? films,
so we had a shorthand in integrating the makeup and wardrobe."
For
sequences taking place at a waterbound amusement park in a submerged
Manhattan, real ice was shipped in to create the right atmosphere,
with the production using eight tons a day to complete the illusion
under hot lights. Cinematographer Janusz Kaminski collaborated closely
with Spielberg, Carter and Winston to light these effects expertly,
giving no technical secrets away while creating some illusions of
his own. "The movie has three distinct looks," Kaminski explains.
"In terms of lighting, the first act is sterile and a bit clinical.
The second act is a bit of an action adventure, and the third act
is extremely emotional and innovative in terms of drama. I believe
in following the screenplay closely, figuring out what the writer
is saying so I can reflect that in my lighting and photography.
Rick Carter tells the story in a very similar way. His sets are
so magnificent and so meaningful that it is easy for Steven and
I to come in and light them and create in them. Steven works from
instinct, and so do I. And we do it at a very fast pace."
Indeed,
the 68-day shooting schedule was very tight for a film of this magnitude,
according to producer Kathleen Kennedy. "Steven moves at an extraordinary
pace," Kennedy says of Spielberg?s directing style. "He requires
that people pay close attention to the pre-production process, so
that when we arrive at the shooting phase the things he asked for
are there. He knows exactly what he wants."
Assembling
a top cast of talented performers was a big part of the production?s
ability to move so fast, according to Bonnie Curtis. "Jude Law,
for example, was one of the most conscientious people I?ve ever
worked with, calling me to check in about his character even before
he started working," Curtis enthuses. "Frances O?Connor was diligent
and naturally intense before the camera. She photographed beautifully
and she made for a comforting mom on set, like everyone?s idea of
a fantasy mom. Sam Robards is a wonderful actor and brings a lot
of heart to his role."
Robards
was surprised by his role, which looked, on the surface, to be a
reality touchstone for the audience. He got to drive a futuristic
car through the Oregon foothills during one of the film?s rare exterior
location scenes, and he was fascinated by the futuristic yet comfortable
look of the Swinton home. "I even asked if I could spend one night
in the bedroom on set," said Robards. "But unfortunately I never
got the chance. I was fascinated by that house, with all of its
slightly futuristic furniture and gadgets."
Set
decorator Nancy Haigh worked with Rick Carter in filling the Swinton
house with books, kitchen gadgets, toys and furniture that seem
very close to present day reality, but perhaps a bit futuristic.
Carefully chosen books, artwork and playthings populate each room,
designed to blend comfortably with the characters and their environment.
Haley Joel Osment and co-star Jake Thomas spent many of their lunch
periods playing with the many toys in Martin?s bedroom. "It was
a fun environment to be in," Osment remembers. "I had lots of fun
making the film. I learned to scuba dive for the underwater scenes.
I met lots of great people. Most of all, I enjoyed watching Steven
direct. I?d like to do that someday too."
Jude
Law also enjoyed his character Gigolo Joe, through whom he got to
do some unexpected dancing. "I had never done much dancing professionally,
just classes and the like," says Law. "But Steven decided that Gigolo
Joe should move more elegantly than humans since he is designed
to attract them, so he should also be able to dance as well."
Choreographer
Francesca Jaynes worked with Jude Law for three months, perfecting
and creating his dancing style. "It started out a bit more Fred
Astaire, then became a little more Gene Kelly," Law says. "He should
be able to move instantly, with elegance and grace. After all, he
needs to catch the eye of prospective clients. This is what he is
programmed to do. Luckily, through David, Gigolo Joe learns to care
about someone other than himself along their journey together."
One
constant presence throughout filming was the artistic vision of
Stanley Kubrick, whom Steven Spielberg kept at the forefront of
each day?s work.
"Steven
really tried to do this film with Stanley as a guide," says Bonnie
Curtis. "Steven would constantly say on set ?Stanley would have
liked that.? Or ?I feel him, I feel him here.? His presence was
very prevalent through the whole production, and very wanted as
well."
"Steven
embraces the audience," Kennedy notes, "because he respects them.
He tells intelligent adult fairy tales and doesn?t talk down to
anyone. He?s a fantastic storyteller who takes the essence of what
interests him in a story and executes that with respect, excitement
and energy. He?s lucky, because what he thinks about and cares about
in his stories are the same things his audience identifies with.
Stanley Kubrick obviously had his own great strengths as a filmmaker
and they certainly work well with Steven?s. Part of Kubrick?s vision
was to create a futuristic character in David that traveled from
the intellect to the heart. And I think Steven Spielberg works from
the heart and goes to the intellect. It?s quite a beautiful combination."
Page
1- Review
Page 1a -Reviews continued. Bulletin Board
Page 1b -Bulletin board continued
Page 2- Spielberg's Homage to Kubrick
Page 3- The 30 Year Journey to the Screen
Page 4- Production of an Intelligent Adult Fairy Tale
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